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Nightdome: Difference between revisions

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== Mechanics ==
== Mechanics ==
The shield is resistant to all damage types other than magical weapons and [[force]]. However, damaging the shield directly is a risky prospect, as it triggers its passive {{SAI|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as [[necrotic]] damage.
The shield is resistant to all damage types other than magical weapons and {{DamageType|Force}}. However, damaging the shield directly is a risky prospect, as it triggers its passive {{SAI|Cursed Vengeance}} to return all damage dealt back to the attacker twofold. All reflected damage is dealt as {{DamageType|Necrotic}} damage.


Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.
Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.

Latest revision as of 21:22, 14 July 2024

Nightdome is an environmental object found in Act Two.

Involvement[edit | edit source]

It is a magical shield born of the shadow curse. The Nightdome acts as a shield to protect Oliver during his combat encounter.

Mechanics[edit | edit source]

The shield is resistant to all damage types other than magical weapons and Damage TypesForce. However, damaging the shield directly is a risky prospect, as it triggers its passive Cursed Vengeance Cursed Vengeance to return all damage dealt back to the attacker twofold. All reflected damage is dealt as Damage TypesNecrotic damage.

Alternatively, the Nightdome loses chunks of HP as flat force damage whenever one of Oliver's allied shadows is destroyed. Destroying his allies and summons will eventually destroy the Nightdome on its own.

Health reductions[edit | edit source]

Related Quests[edit | edit source]