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Divine Strike: Fire (Ranged): Difference between revisions

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{{Hatnote|For general information about Divine Strike, see [[Divine Strike]].}}
{{Weapon action page
{{Weapon action page
| summary = '''Divine Strike: Fire (Ranged)''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Fire damage upon a ranged weapon strike.
| summary = '''Divine Strike: Fire (Ranged)''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Fire damage upon a ranged weapon strike.
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs =
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
{{ClericNavbox}}
{{ClericNavbox}}

Latest revision as of 23:45, 20 December 2024

For general information about Divine Strike, see Divine Strike.
Divine Strike Fire Ranged.webp

Divine Strike: Fire (Ranged) is a Nature Domain Cleric weapon action and reaction that deals extra Fire damage upon a ranged weapon strike.

Description

Deal an additional 1d8Damage TypesFire.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Fire.png 1d8 (1~8) Damage TypesFire
Details
Attack roll
 Range: 18 m / 60 ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Elemental Fury Divine Strike: Elemental Fury

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

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