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Heroism: Difference between revisions
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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_Heroism | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | | summary = This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be {{Cond|Frightened}} and gains [[Hit Points#Temporary Hit Points|Temporary Hit Points]]. | ||
| description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | | description = Make yourself or a target immune to {{Cond|Frightened}} and gain 5 [[Hit Points#Temporary Hit Points|Temporary Hit Points]] each turn. | ||
| warning = {{Prereq|Can only have Temporary Hit Points from one source.}} | | warning = {{Prereq|Can only have Temporary Hit Points from one source.}} | ||
| cost = action, spell1 | | cost = action, spell1 | ||
| | | range = melee | ||
| concentration = yes | | concentration = yes | ||
| | | higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 1st. | ||
| | | spell flags = HasSomaticComponent, HasVerbalComponent, IgnorePreviouslyPickedEntities, IsConcentration, IsMelee, IsSpell | ||
| condition = Heroism | | condition = Heroism | ||
| condition duration = 10 | | condition duration = 10 | ||
| | | classes = Bard, Paladin | ||
| | | class learns at level 1 = Bard | ||
| | | class learns at level 2 = Paladin | ||
| granted by feats = Magic Initiate: Bard | |||
| granted by items = Absolute's Warboard: Long rest | |||
| | |||
| | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Heroism|long}} | * {{FRWiki|Heroism|long}} |
Latest revision as of 03:23, 23 February 2025
Heroism is a level 1 enchantment spell. This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be and gains Temporary Hit Points.
UID
Description
Make yourself or a target immune to and gain 5 Temporary Hit Points each turn.Can only have Temporary Hit Points from one source.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Affects an additional target for each spell slot level above 1st.Technical details

Target_Heroism
Condition: Heroism
Duration: 10 turns
- Can't be .
- Receive
5 temporary hit points per turn.
How to learn
External links[edit | edit source]
Heroism on the Forgotten Realms Wiki