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Nature's Vengeance: Difference between revisions
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* Valid poison surfaces can be created by breaking {{RarityItem|Simple Toxin}} vials or with {{SAI|Chromatic Orb}}. Surfaces created by breaking stronger poisons like {{RarityItem|Serpent Fang Toxin}} are different and will not work. | * Valid poison surfaces can be created by breaking {{RarityItem|Simple Toxin}} vials or with {{SAI|Chromatic Orb}}. Surfaces created by breaking stronger poisons like {{RarityItem|Serpent Fang Toxin}} are different and will not work. | ||
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Latest revision as of 21:32, 24 October 2024
Nature's Vengeance is a passive feature that inflicts extra conditions based on the type of surface the wearer is standing on.
Description
When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
Affected surfaces are Fire, Acid, Caustic Brine, and Simple Toxin.
Condition: Burning
Duration: 2 turns
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
Condition: Caustic Brine
Condition: Poisoned
Condition: Acid
Duration: 2 turns
- Reduces Armour Class by 2.
How to learn
Granted by the equipment:
Notes
- The surface effects applied by the amulet are:
- When standing in Fire: Apply for 2 turns. Deals the first tick of 1d4Fire damage immediately.
- When standing in Caustic Brine: Apply for 2 turns. Deals the first tick of 1d4Acid damage immediately.
- When standing in Simple Toxin: Apply for 2 turns.
- When standing in Acid: Apply for 2 turns.
- The amulet does not work with any other surfaces. This includes the other basic elemental surfaces like Ice surfaces or Electrified Water surfaces.
- Valid poison surfaces can be created by breaking Simple Toxin vials or with . Surfaces created by breaking stronger poisons like Serpent Fang Toxin are different and will not work.