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(Created page with "{{UnderConstruction}} thumb|250px|A Repulsion Mine in Rosymorn Monastery Trail A '''Repulsion Mine''' is a unique type of Trap that might be encountered in the Rosymorn Monastery Trail and in the Creche Y'llek in Act One and/or Act Two of the game. A Repulsion Mine is a hidden mechanism, most supposedly of a githyanki design. There are three Repulsion Mines planted on the cliffs of the Rosymorn Monastery Trail ({{c...")
 
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[[File:RepulsionMine.png|thumb|250px|A Repulsion Mine in Rosymorn Monastery Trail]]


A '''Repulsion Mine''' is a unique type of [[Trap]] that might be encountered in the [[Rosymorn Monastery Trail]] and in the [[Creche Y'llek]] in [[Act One]] and/or [[Act Two]] of the game.
{{Infobox creature
| image = RepulsionMine.png|In-game
| hp = 1
| conditions = Sturdy
| resistances = slashing immune, piercing resistant, acid immune, necrotic immune, fire immune, lightning immune, cold immune, psychic immune, poison immune, radiant immune, force vulnerable
}}


A Repulsion Mine is a hidden mechanism, most supposedly of a [[githyanki]] design. There are three Repulsion Mines planted on the cliffs of the [[Rosymorn Monastery Trail]] ({{coords|-71|-40}}, {{coords|-68|-33}} and {{coords|-63|-26}}). These mines might be encountered if the party choose to ignore the Cable Car (or fail the [[Strength]] check to turn its wheel) and walk down the trail between rocky cliffs. Several more such devices can be spotted within the [[Crèche Y'llek#Hatchery|Hatchery]] of the crèche.
A '''Repulsion Mine''' is a unique type of [[Trap]] that might be encountered at the [[Rosymorn Monastery Trail]] and [[Creche Y'llek]] during [[Act One]].


Once triggered, Repulsion Mine uses a unique type of attack (of the same name), which emits a {{DamageText||Psychic}} blast on all targets nearby, pushing them back 5 m. [[Saving throws]] from its impact, unlike most other types of traps, are based on [[Dexterity]] and have Difficulty Class 13. However, the main danger coming from a Repulsion Mine is that the party member who triggered it risks to fall down into Chasm area (or, in case of launching it in the Hatchery, risks to get into Acid surface, inside a cloud of harmful gas, or landing onto an active [[Teleporting Trap]].)
== Overview ==
=== Act One ===
Repulsion mines are hidden mechanisms, possibly of [[githyanki]] design. At [[Rosymorn Monastery Trail]], three repulsion mines are planted along the cliffs at {{coords|-71|-40}}, {{coords|-68|-33}} and {{coords|-63|-26}}.


A Repulsion Mine can be spotted with a {{Ability check|Perception|15}} check and disarmed with the help of {{Skill|Sleight of Hand}} skill, but the character must have a {{SmRarityItem|Trap Disarm Toolkit}} in their inventory. Difficulty Class requirement is a {{Ability check|Sleight of Hand|10}} roll.
The party might set these traps off if they ignore the cable car (or fail the {{Ability check|Strength|15}} to turn its wheel) and walk down the trail between rocky cliffs. Several more such devices can be found in the [[Crèche Y'llek#Hatchery|Hatchery]] of the crèche.


After disarming, a Repulsion Mine will be depictured as a bunch of inactive metal pieces.
Once triggered, repulsion mines use a unique type of attack (of the same name), which emits a {{DamageText||Psychic}} blast on all nearby targets, pushing them back 5 m. Unlike most other traps, repulsion mines require a {{Saving Throw|Dexterity|dc=13}}. The main danger from repulsion mines is being flung into the chasm. If in the hatchery, the trap can fling party members onto an {{Area|Acid (surface)|acid surface}}, in a {{Area|Strange Gas|cloud of gas}}, or onto an active [[Teleporting Trap]].
 
Repulsion mines can be spotted with a {{Ability check|Perception|15}} and disarmed with {{Ability check|Sleight of Hand|10}}. If disarming, the party must have a {{SmRarityItem|Trap Disarm Toolkit}} in their inventory. After disarming, the repulsion mine breaks into inactive metal pieces.
 
[[Category:Environmental objects]]
[[Category:Traps]]

Latest revision as of 08:33, 1 March 2025

A Repulsion Mine is a unique type of Trap that might be encountered at the Rosymorn Monastery Trail and Creche Y'llek during Act One.

Overview[edit | edit source]

Act One[edit | edit source]

Repulsion mines are hidden mechanisms, possibly of githyanki design. At Rosymorn Monastery Trail, three repulsion mines are planted along the cliffs at X: -71 Y: -40, X: -68 Y: -33 and X: -63 Y: -26.

The party might set these traps off if they ignore the cable car (or fail the DC 15 Strength check to turn its wheel) and walk down the trail between rocky cliffs. Several more such devices can be found in the Hatchery of the crèche.

Once triggered, repulsion mines use a unique type of attack (of the same name), which emits a Damage TypesPsychic blast on all nearby targets, pushing them back 5 m. Unlike most other traps, repulsion mines require a DC 13  Dexterity saving throw. The main danger from repulsion mines is being flung into the chasm. If in the hatchery, the trap can fling party members onto an Acid acid surface, in a Strange Gas cloud of gas, or onto an active Teleporting Trap.

Repulsion mines can be spotted with a DC 15 Perception check and disarmed with DC 10 Sleight of Hand check. If disarming, the party must have a Trap Disarm Toolkit in their inventory. After disarming, the repulsion mine breaks into inactive metal pieces.