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Dispel Evil And Good: Difference between revisions

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(Created page with "{{SpellPage | name = Dispel Evil and Good | image = Dispel Evil and Good Icon.png | level = 5 | school = Abjuration | classes = Cleric | class learns at level 9 = Cleric | summary = Protects you from evil and good creatures, and allows you to break enchantments on allies. | description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies. | act...")
 
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{{SpellPage
{{Feature page
| name = Dispel Evil and Good
| type = spell
| image = Dispel Evil and Good Icon.png
| uid = Shout_DispelEvilAndGood
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]]{{bug}}, [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you.
| extra description = You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
| cost = action, spell5
| range = self
| concentration = yes
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsSpell
| grants = Dispel Evil And Good: Break Enchantment
| condition = Dispel Evil and Good
| condition duration = 10
| classes = Cleric
| classes = Cleric
| class learns at level 9 = Cleric
| class learns at level 9 = Cleric
| summary = Protects you from evil and good creatures, and allows you to break enchantments on allies.
| bugs = * Despite the description, this ability lacks any function versus Aberrations.
| description = Aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can also break enchantments that charm, frighten, or possess allies.
| action type = action
| range = self
| condition = Dispel Evil and Good
}}
}}
== External links ==
* {{FRWiki|Dispel evil and good|long}}
[[Category:Recastable spells]]

Latest revision as of 22:56, 2 March 2025

Dispel Evil And Good.webp
Dispel Evil And Good is a level 5 abjuration spell. This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.

Description

Aberrations[See: Bugs], Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage Icon.png Disadvantage on Attack rolls against you.

You can also break Enchantments that Charm Charm, Frighten Frighten, or Possesses Possesses allies.

Properties

Cost
Action +  Level 5 Spell Slot
Details
 Range: Self
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Shout_DispelEvilAndGood

Grants:

Condition: Dispel Evil and Good

Dispel Evil and Good Dispel Evil and Good

Duration: 10 turns

How to learn

Classes:

Bugs

  • Despite the description, this ability lacks any function versus Aberrations.

External links[edit | edit source]