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Hail of Thorns: Difference between revisions
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{{SpellPage | |||
| name = Hail of Thorns | |||
| image = Hail of Thorns.webp | |||
| level = 1 | |||
| school = Conjuration | |||
| classes = Ranger | |||
| class learns at level 2 = Ranger | |||
| summary = This spell allows the caster to make a ranged attack that creates a {{DamageType|Piercing}} damage explosion in addition to dealing normal weapon damage. | |||
| description = Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional {{DamageText|1d10|Piercing}} damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion. | |||
| cost = action, bonus, level1 | |||
| attack roll = yes | |||
| on miss = Thorns still explode. | |||
| damage = weapon | |||
| damage type = Weapon | |||
| extra damage = 1d10 | |||
| extra damage type = Piercing | |||
| extra damage save = DEX | |||
| extra damage save effect = half | |||
| save = DEX | |||
| on save = Targets still take half damage from the explosion. | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 2 | |||
| aoe ft = 7 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
* When the spell is cast at 2nd Level or higher, the addition AoE damage increases by {{DamageText|1d10|Piercing}} for each spell slot level above 1st. | |||
| granted by items = Gloves of Hail of Thorns:Short Rest | |||
| notes = | |||
* There are two rolls involved with this spell: An {{Attack roll}} to determine if the weapon damage applies to the main target and a {{Saving throw|Dexterity}} to determine if the explosion damage is halved. | |||
* The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll. | |||
* Despite involving an attack roll and weapon damage, Hail of Thorns does not count as a weapon attack and will not activate abilities like {{SAI|Colossus Slayer}} or {{SAI|Sneak Attack (Ranged)}}. | |||
}} | |||
== External Links == | |||
{{FRWiki|Hail of thorns|long}} | |||
[[ | [[Category:Sources of Piercing damage]] | ||
Latest revision as of 21:14, 16 April 2024
Hail of Thorns is a level 1 conjuration spell. This spell allows the caster to make a ranged attack that creates a Piercing damage explosion in addition to dealing normal weapon damage.
Description
Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Piercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.
Properties
- Cost
- Action + Bonus action + Level 1 Spell Slot
- Damage
- Normal weapon damage
- +
- Details
- Attack roll (On Miss: Thorns still explode.)
- DEX Save (On Save: Targets still take half damage from the explosion.)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
At higher levels
How to learn
Classes:
- Class Level 2: Ranger
Granted by the following items:
- Gloves of Hail of Thorns ( Recharge: Short rest)
Notes
- There are two rolls involved with this spell: An Attack roll to determine if the weapon damage applies to the main target and a Dexterity saving throw to determine if the explosion damage is halved.
- The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
- Despite involving an attack roll and weapon damage, Hail of Thorns does not count as a weapon attack and will not activate abilities like or .