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Feather Fall (Condition): Difference between revisions
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Azure Fang (talk | contribs) (Adjusted description to current in-game) |
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{{ConditionPage | {{ConditionPage | ||
| effects = Rate of falling is slowed, granting [[Damage Types#Immunity|Immunity]] to Falling damage. | | effects = * Rate of falling is slowed, granting [[Damage Types#Immunity|Immunity]] to [[Falling damage]]. | ||
| stack id = FEATHER_FALL | |||
| status groups = SG_RemoveOnRespec | |||
| notes = * This effect also prevents being knocked {{Cond|Prone}} when falling from heights of greater than {{dist|m=8}}. | |||
}} | }} |
Latest revision as of 17:28, 27 August 2024
Notes
- This effect also prevents being knocked when falling from heights of greater than 8 m / 27 ft.
Conditions with the same stack ID
Conditions with the stack ID FEATHER_FALL
, only one of these can be applied at the same time:
Condition | Effects |
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