SG RemoveOnRespec

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SG_RemoveOnRespec is a status group. Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced.

List of conditions in SG_RemoveOnRespec[edit source]

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Condition Effects

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Avatar of Tyranny (Condition) Avatar of Tyranny

Beacon of Hope (Condition) Beacon of Hope

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

Blessing of the Trickster (Condition) Blessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blurred (Condition) Blurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Magic: Boon (Condition) Bolstering Magic: Boon

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

  • Has Advantage Icon.png Advantage on Attack rolls and imposes Disadvantage Icon.png Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of Shadows (Condition) Cloak of Shadows

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Countercharm (Condition) Countercharm

Defensive Flourish (Condition) Defensive Flourish

Detect Thoughts (Condition) Detect Thoughts

  • Can read the thoughts of certain creatures while talking to them.

Detecting Presence (Condition) Detecting Presence

Divine Favour (Condition) Divine Favour

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

Divine Sense (Condition) Divine Sense

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of The Colossus (Condition) Elixir of The Colossus

Endless Rage (Condition) Endless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Evasive Footwork (Condition) Evasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Expeditious Retreat (Condition) Expeditious Retreat

Fire Shield: Chill (Condition) Fire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

Fire Shield: Warm (Condition) Fire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Frenzied Spores (Condition) Frenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Ghastly Fume (Condition) Ghastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseous Nauseates all creatures around it.

Guidance (Condition) Guidance

Half-Orcish Fury (Condition) Half-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Healing Radiance (Condition) Healing Radiance

  • Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.

Heroic (Condition) Heroic

Hide in Plain Sight (Condition) Hide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Inquisitor's Might (Condition) Inquisitor's Might

Manoeuvring Attack (Condition) Manoeuvring Attack

Mirror Image (Condition) Mirror Image

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

Mobile Flourish (Condition) Mobile Flourish

Grants:

Mobile Flourish Target (Condition) Mobile Flourish Target

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Myrkul's Gift (Condition) Myrkul's Gift

  • Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains HP Icon.png 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Damage TypesCold damage.

Mystra's Benevolence (Condition) Mystra's Benevolence

Gale has Advantage on Concentration checks.

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Note: flying (as a partial-illithid) will not remove invisibility.

Otiluke's Resilient Sphere (Condition) Otiluke's Resilient Sphere

  • Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement Speed halved.

Overloaded With Synaptic Power (Condition) Overloaded With Synaptic Power

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

Pact Weapon (Condition) Pact Weapon

  • The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the Warlock's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

Patient Defence (Condition) Patient Defence

Phase Optimizer Active (Condition) Phase Optimizer Active

  • The affected entity gains an additional action.

Polymorphed: Dire Raven (Condition) Polymorphed: Dire Raven

  • Polymorphed into a Dire Raven

Potent Mist Form (Condition) Potent Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blinded Blind foes within 4 m / 13 ft and inflict 3d6Damage TypesNecrotic at the start of their turn.
  • This condition is removed by sunlight.

Precision Attack (Condition) Precision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Prophecy: A Blunt Tool (Condition) Prophecy: A Blunt Tool

  • Deal at least 1Damage TypesBludgeoning to an enemy to regain a Portent Die.

Prophecy: A Little Help (Condition) Prophecy: A Little Help

Prophecy: A Little Prick (Condition) Prophecy: A Little Prick

  • Deal at least 1Damage TypesPiercing to an enemy to regain a Portent Die.

Prophecy: Burn After Reading (Condition) Prophecy: Burn After Reading

  • Deal at least 1Damage TypesFire to an enemy to regain a Portent Die.

Prophecy: Changes (Condition) Prophecy: Changes

Prophecy: Cutting Edge (Condition) Prophecy: Cutting Edge

  • Deal at least 1Damage TypesSlashing to an enemy to regain a Portent Die.

Prophecy: Dead Right (Condition) Prophecy: Dead Right

Prophecy: Evocative (Condition) Prophecy: Evocative

Prophecy: Feign Surprise (Condition) Prophecy: Feign Surprise

Prophecy: Forceful Insistence (Condition) Prophecy: Forceful Insistence

  • Deal at least 1Damage TypesForce to an enemy to regain a Portent Die.

Prophecy: Grave Fate (Condition) Prophecy: Grave Fate

  • Deal at least 1Damage TypesNecrotic to an enemy to regain a Portent Die.

Prophecy: Guarded (Condition) Prophecy: Guarded

Prophecy: Headache (Condition) Prophecy: Headache

  • Deal at least 1Damage TypesPsychic to an enemy to regain a Portent Die.

Prophecy: Holy Epiphany (Condition) Prophecy: Holy Epiphany

  • Deal at least 1Damage TypesRadiant to an enemy to regain a Portent Die.

Prophecy: Melting Pot (Condition) Prophecy: Melting Pot

  • Deal at least 1Damage TypesAcid to an enemy to regain a Portent Die.

Prophecy: Predictable (Condition) Prophecy: Predictable

Prophecy: Shocking Revelation (Condition) Prophecy: Shocking Revelation

  • Deal at least 1Damage TypesLightning to an enemy to regain a Portent Die.

Prophecy: Spellbinding (Condition) Prophecy: Spellbinding

Prophecy: Thunderous Applause (Condition) Prophecy: Thunderous Applause

  • Deal at least 1Damage TypesThunder to an enemy to regain a Portent Die.

Prophecy: Venomous Words (Condition) Prophecy: Venomous Words

  • Deal at least 1Damage TypesPoison to an enemy to regain a Portent Die.

Protection from Energy: Acid (Condition) Protection from Energy: Acid

Protection from Energy: Cold (Condition) Protection from Energy: Cold

Protection from Energy: Fire (Condition) Protection from Energy: Fire

Protection from Energy: Lightning (Condition) Protection from Energy: Lightning

Protection from Energy: Thunder (Condition) Protection from Energy: Thunder

Protection from Evil and Good (Condition) Protection from Evil and Good

The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage Icon.png Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].

Protection from Poison (Condition) Protection from Poison

Psionic Ward Aura (Condition) Psionic Ward Aura

Rage Impeded (Condition) Rage Impeded

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Recast Speak with Dead (Condition) Recast Speak with Dead

  • Can recast Speak with Dead without expending a spell slot.

Grants:

Reckless Attack (Condition) Reckless Attack

Relentless Avenger (Condition) Relentless Avenger

Resonating Ki (Condition) Resonating Ki

  • The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast Ki Resonation: Blast to make it explode.

Sacred Defiance Aura (Condition) Sacred Defiance Aura

Sacred Weapon (Condition) Sacred Weapon

Selune's Blessing: Lunar Brand (Condition) Selune's Blessing: Lunar Brand

  • Your attacks deal an additional 1d4Damage TypesRadiant damage.

Shield (Condition) Shield

Silvered Bulwark (Condition) Silvered Bulwark

  • Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.

Step of the Wind (Condition) Step of the Wind