Condition |
Effects
|
Absorbed Essence: Illasera
|
|
Absorbed Essence: Sendai
|
|
Arcane Ward
|
- Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
|
Aspect of the Elk
|
- Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.
|
Aspect of the Elk Aura
|
- Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.
|
Aspect of the Wolf
|
|
Aspect of the Wolf Aura
|
|
Avatar of Tyranny
|
|
Beacon of Hope
|
|
Bend Luck: Ability Check Bonus
|
- Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to Ability Checks.
|
Bend Luck: Ability Check Penalty
|
- Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to Ability Checks.
|
Blessing of the Trickster
|
Has Advantage on Stealth Checks.
|
Blink
|
- While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can only choose to teleport up to 6 m / 20 ft. When combat ends, so does this effect.
Grants:
|
Blurred
|
- Attackers have Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.
|
Bolstering Magic: Boon
|
|
Channel Divinity: Cloak of Shadows
|
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
- Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.
|
Cloak of Shadows
|
|
Continual Flame
|
- Enveloped in flames that produce no heat and never seem to die out.
- Identical to the effect of Light
|
Countercharm
|
|
Defensive Flourish
|
|
Detect Thoughts
|
- Can read the thoughts of certain creatures while talking to them.
|
Detecting Presence
|
|
Divine Favour
|
- Your weapons deal an additional 1d4Radiant damage.
|
Divine Sense
|
|
Elixir of Barkskin
|
|
Elixir of Darkvision
|
- Can see in the dark up to 12 m / 40 ft.
|
Elixir of The Colossus
|
|
Endless Rage
|
- Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
- Deal an additional 1d4Physical damage with weapon attacks (damage type inherited from equipped weapon)
- Suffer 1d4Psychic damage per turn
- Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
|
Expeditious Retreat
|
|
Fire Shield: Chill
|
- Wreathed in ice-cold flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Fire damage.
- Deals 2d8Cold damage to anyone who hits with a melee attack.
|
Fire Shield: Warm
|
- Wreathed in scorching flames.
- Sheds light in a 3m / 10ft radius.
- Has Resistance to Cold damage.
- Deals 2d8Fire damage to anyone who hits with a melee attack.
|
Frenzied
|
- Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Cannot cast or concentrate on spells.
|
Frenzied Spores
|
- Glut has increased hit points and Strength. It has access to more spore spells.
|
Ghastly Fume
|
The affected entity's foul stench creates a pungent cloud that Nauseates all creatures around it.
|
Guidance
|
|
Half-Orcish Fury
|
- The next time the affected entity is Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.
|
Healing Radiance
|
- Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.
|
Heroic
|
|
Hide in Plain Sight
|
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
|
Inquisitor's Might
|
|
Manoeuvring Attack
|
|
Mirror Image
|
- The mirror image distracts attackers, increasing the spellcaster's Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.
|
Mobile Flourish
|
Grants:
|
Mobile Flourish Target
|
- Targeted by a bard's fluid attack. The bard can teleport next to the creature.
|
Myrkul's Gift
|
- Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Cold damage.
|
Mystra's Benevolence
|
Gale has Advantage on Concentration checks.
|
One with the Shadows
|
Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.
Note: flying (as a partial-illithid) will not remove invisibility.
|
Otiluke's Resilient Sphere
|
- Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement Speed halved.
|
Overloaded With Synaptic Power
|
- Affected entity deals an additional 1d4Psychic damage with its attacks, but also receives 1d4Psychic damage per turn.
|
Pact Weapon
|
- The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
- The weapon uses the Warlock's Charisma modifier for Attack rolls and damage rolls.
- Prevents the weapon from being dropped or otherwise disarmed.
|
Patient Defence
|
|
Phase Optimizer Active
|
- The affected entity gains an additional action.
|
Polymorphed: Dire Raven
|
- Polymorphed into a Dire Raven
|
Potent Mist Form
|
- Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
- Possibly Blind foes within 4 m / 13 ft and inflict 3d6Necrotic at the start of their turn.
- This condition is removed by sunlight.
|
Precision Attack
|
Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die
|
Prophecy: A Blunt Tool
|
- Deal at least 1Bludgeoning to an enemy to regain a Portent Die.
|
Prophecy: A Little Help
|
|
Prophecy: A Little Prick
|
- Deal at least 1Piercing to an enemy to regain a Portent Die.
|
Prophecy: Burn After Reading
|
- Deal at least 1Fire to an enemy to regain a Portent Die.
|
Prophecy: Changes
|
|
Prophecy: Cutting Edge
|
- Deal at least 1Slashing to an enemy to regain a Portent Die.
|
Prophecy: Dead Right
|
|
Prophecy: Evocative
|
|
Prophecy: Feign Surprise
|
|
Prophecy: Forceful Insistence
|
- Deal at least 1Force to an enemy to regain a Portent Die.
|
Prophecy: Grave Fate
|
- Deal at least 1Necrotic to an enemy to regain a Portent Die.
|
Prophecy: Guarded
|
|
Prophecy: Headache
|
- Deal at least 1Psychic to an enemy to regain a Portent Die.
|
Prophecy: Holy Epiphany
|
- Deal at least 1Radiant to an enemy to regain a Portent Die.
|
Prophecy: Melting Pot
|
- Deal at least 1Acid to an enemy to regain a Portent Die.
|
Prophecy: Predictable
|
|
Prophecy: Shocking Revelation
|
- Deal at least 1Lightning to an enemy to regain a Portent Die.
|
Prophecy: Spellbinding
|
|
Prophecy: Thunderous Applause
|
- Deal at least 1Thunder to an enemy to regain a Portent Die.
|
Prophecy: Venomous Words
|
- Deal at least 1Poison to an enemy to regain a Portent Die.
|
Protection from Energy: Acid
|
|
Protection from Energy: Cold
|
|
Protection from Energy: Fire
|
|
Protection from Energy: Lightning
|
|
Protection from Energy: Thunder
|
|
Protection from Evil and Good
|
The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].
|
Protection from Poison
|
|
Psionic Ward Aura
|
|
Rage Impeded
|
|
Rage: Bear Heart
|
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|
Rage: Eagle Heart
|
|
Rage: Elk Heart
|
|
Rage: Tiger Heart
|
|
Rage: Wolf Heart
|
|
Recast Speak with Dead
|
- Can recast Speak with Dead without expending a spell slot.
Grants:
|
Reckless Attack
|
|
Relentless Avenger
|
|
Resonating Ki
|
- The ki within the affected entity is resonating with a monk's. The monk can use Ki Resonation: Blast to make it explode.
|
Sacred Defiance Aura
|
|
Sacred Weapon
|
|
Selune's Blessing: Lunar Brand
|
- Your attacks deal an additional 1d4Radiant damage.
|
Shield
|
|
Silvered Bulwark
|
- Affected entity is Immune to all damage. This protection is shared by every creature and object within the barrier.
|
Step of the Wind
|
|