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SG RemoveOnRespec

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Condition Type Icon.pngSG_RemoveOnRespec is a status group. Conditions in this status group are removed if the character they are on is respecced.

List of conditions in SG_RemoveOnRespec[edit section]

Condition Effects
Absorbed Essence: IllaseraAbsorbed Essence: Illasera
Absorbed Essence: SendaiAbsorbed Essence: Sendai
AidAid
Arcane WardArcane Ward
  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.
Armour of AgathysArmour of Agathys

Gained 5 × spell level temporary hit points 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Aspect of the ElkAspect of the Elk
  • Movement Speed increased by +1.5 m (5 ft), as long as the affected entity stays near the barbarian.
Aspect of the Elk AuraAspect of the Elk Aura
  • Affected entity and nearby allies have a +1.5 m (5 ft) bonus to Movement Speed.
Aspect of the StallionAspect of the Stallion
Aspect of the WolfAspect of the Wolf
Aspect of the Wolf AuraAspect of the Wolf Aura
Aura of ConquestAura of Conquest
Aura of CourageAura of Courage
  • The paladin and any nearby allies can't be FrightenedFrightened.
Aura of CourageAura of Courage
  • Can't be FrightenedFrightened within 3 m (10 ft) of the spellcaster.
Aura of DevotionAura of Devotion
  • The paladin and any nearby allies can't be CharmedCharmed.
Aura of DevotionAura of Devotion
  • Can't be CharmedCharmed within 3 m (10 ft) of the spellcaster.
Aura of HateAura of Hate
Aura of HateAura of Hate
  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.
Aura of MurderAura of Murder
Aura of MurderAura of Murder
Aura of ProtectionAura of Protection
Aura of ProtectionAura of Protection
Aura of TerrorAura of Terror
Aura of TerrorAura of Terror
  • Bane's oppressive aura gives the affected entity DisadvantageDisadvantage on attack rolls and Saving ThrowSaving Throws while within 3 m (10 ft) of the spellcaster.
Aura of WardingAura of Warding
  • The paladin and any nearby allies have Resistance to damage from spells.
Aura of WardingAura of Warding
  • Resistant to damage from spells within 3 m (10 ft) of the spellcaster.
Avatar of TyrannyAvatar of Tyranny
BarkskinBarkskin
Beacon of HopeBeacon of Hope
Bear's EnduranceBear's Endurance
Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus
  • Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to D20.png Ability Checks.
Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty
  • Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to D20.png Ability Checks.
BlessBless
Blessing of the TricksterBlessing of the Trickster

Has AdvantageAdvantage on Stealth Checks.

Blinked to the Ethereal PlaneBlinked to the Ethereal Plane
  • Affected entity is in the Ethereal PlaneEthereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6 m (20 ft).
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.
  • Immune to BleedingBleeding.
BlurredBlurred
  • Attackers have DisadvantageDisadvantage on Attack RollAttack Rolls against this creature, unless they do not rely on sight or can see through illusions.
Bolstering Magic: BoonBolstering Magic: Boon
Brand of the SilverlightBrand of the Silverlight
  • This creature's weapon attacks deal an additional 5d8RadiantRadiant damage.
Bull's StrengthBull's Strength
Cat's GraceCat's Grace
Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Prerequisite Icon.pngInvisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of ShadowsCloak of Shadows
  • Has AdvantageAdvantage on Attack RollAttack Rolls and imposes DisadvantageDisadvantage on enemy Attack Rolls.
  • Attacking, casting spells, or entering a brightly lit area ends this condition.
Continual FlameContinual Flame
  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the LightLight condition.
CountercharmCountercharm
Countercharm AuraCountercharm Aura
DarkvisionDarkvision
  • Can see in the dark out to the range of 12 m (40 ft).
DarkvisionDarkvision
  • Can see in the dark out to the range of 24 m (80 ft).
Defensive FlourishDefensive Flourish
Detect ThoughtsDetect Thoughts
  • The affected creature can read the thoughts of certain creatures while talking to them.
Detecting PresenceDetecting Presence
Disguise SelfDisguise Self
  • Appearance is entirely changed.
Divine FavourDivine Favour
  • Your weapons deal an additional 1d4RadiantRadiant damage.
Divine GuardianDivine Guardian
  • Protected by a paladin's divine essence. Resistant to all damage.
Divine SenseDivine Sense
Duergar AntidoteDuergar Antidote
Eagle's SplendourEagle's Splendour
Elemental Affinity: Acid ResistanceElemental Affinity: Acid Resistance
Elemental Affinity: Cold ResistanceElemental Affinity: Cold Resistance
Elemental Affinity: Fire ResistanceElemental Affinity: Fire Resistance
Elemental Affinity: Lightning ResistanceElemental Affinity: Lightning Resistance
Elemental Affinity: Poison ResistanceElemental Affinity: Poison Resistance
Elemental Weapon: AcidElemental Weapon: Acid
Elemental Weapon: ColdElemental Weapon: Cold
Elemental Weapon: FireElemental Weapon: Fire
Elemental Weapon: LightningElemental Weapon: Lightning
Elemental Weapon: ThunderElemental Weapon: Thunder
Elixir of BarkskinElixir of Barkskin
Elixir of DarkvisionElixir of Darkvision
  • Can see in the dark up to 12 m (40 ft).
Elixir of Guileful MovementElixir of Guileful Movement
Elixir of The ColossusElixir of The Colossus
Endless RageEndless Rage
  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4PhysicalPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4PsychicPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.
EnlargedEnlarged
Entropic WardEntropic Ward
  • Missed an attack on a warlock. The warlock has AdvantageAdvantage on their next Attack RollAttack Roll against the affected entity.
Evasive FootworkEvasive Footwork

Enemies have DisadvantageDisadvantage on melee attacks against the affected entity.

Expeditious RetreatExpeditious Retreat
False LifeFalse Life
Feather FallFeather Fall
Fiendish Resilience: AcidFiendish Resilience: Acid
Fiendish Resilience: BludgeoningFiendish Resilience: Bludgeoning
Fiendish Resilience: ColdFiendish Resilience: Cold
Fiendish Resilience: FireFiendish Resilience: Fire
Fiendish Resilience: ForceFiendish Resilience: Force
Fiendish Resilience: LightningFiendish Resilience: Lightning
Fiendish Resilience: NecroticFiendish Resilience: Necrotic
Fiendish Resilience: PiercingFiendish Resilience: Piercing
Fiendish Resilience: PoisonFiendish Resilience: Poison
Fiendish Resilience: PsychicFiendish Resilience: Psychic
Fiendish Resilience: RadiantFiendish Resilience: Radiant
Fiendish Resilience: SlashingFiendish Resilience: Slashing
Fiendish Resilience: ThunderFiendish Resilience: Thunder
Fire Shield: ChillFire Shield: Chill
  • Wreathed in ice-cold flames.
  • Sheds light in a 3 m (10 ft) radius.
  • Has Resistance to FireFire damage.
  • Deals 2d8ColdCold damage to anyone who hits with a melee attack.
Fire Shield: WarmFire Shield: Warm
  • Wreathed in scorching flames.
  • Sheds light in a 3 m (10 ft) radius.
  • Has Resistance to ColdCold damage.
  • Deals 2d8FireFire damage to anyone who hits with a melee attack.
FlightFlight
  • Fly up to target position, up to 18 m (60 ft) each turn using your Movement Speed.
Fox's CunningFox's Cunning
Freedom of MovementFreedom of Movement
FrenziedFrenzied
  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and AdvantageAdvantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.
Frenzied SporesFrenzied Spores
  • Glut has increased hit points and Strength. It has access to more spore spells.
Gaseous FormGaseous Form
Ghastly FumeGhastly Fume

The affected entity's foul stench creates a pungent cloud that NauseatesNauseates all creatures around it.

Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack

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