SG RemoveOnRespec

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SG_RemoveOnRespec is a status group. Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced.

List of conditions in SG_RemoveOnRespec[edit source]

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Condition Effects

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Aura of Hate (Condition) Aura of Hate

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Avatar of Tyranny (Condition) Avatar of Tyranny

Beacon of Hope (Condition) Beacon of Hope

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

Blessing of the Trickster (Condition) Blessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blinked to the Ethereal Plane (Condition) Blinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

Blurred (Condition) Blurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Magic: Boon (Condition) Bolstering Magic: Boon

Brand of the Silverlight (Condition) Brand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

  • Has Advantage Icon.png Advantage on Attack rolls and imposes Disadvantage Icon.png Disadvantage on enemy Attack Rolls.
  • Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of Shadows (Condition) Cloak of Shadows

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Countercharm (Condition) Countercharm

Defensive Flourish (Condition) Defensive Flourish

Detect Thoughts (Condition) Detect Thoughts

  • Can read the thoughts of certain creatures while talking to them.

Detecting Presence (Condition) Detecting Presence

Disguise Self (Condition) Disguise Self

  • Appearance is entirely changed.

Divine Favour (Condition) Divine Favour

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

Divine Sense (Condition) Divine Sense

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of The Colossus (Condition) Elixir of The Colossus

Endless Rage (Condition) Endless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Enlarged (Condition) Enlarged

Evasive Footwork (Condition) Evasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Expeditious Retreat (Condition) Expeditious Retreat

Fiendish Resilience: Acid (Condition) Fiendish Resilience: Acid

Fiendish Resilience: Bludgeoning (Condition) Fiendish Resilience: Bludgeoning

Fiendish Resilience: Cold (Condition) Fiendish Resilience: Cold

Fiendish Resilience: Fire (Condition) Fiendish Resilience: Fire

Fiendish Resilience: Force (Condition) Fiendish Resilience: Force

Fiendish Resilience: Lightning (Condition) Fiendish Resilience: Lightning

Fiendish Resilience: Necrotic (Condition) Fiendish Resilience: Necrotic

Fiendish Resilience: Piercing (Condition) Fiendish Resilience: Piercing

Fiendish Resilience: Poison (Condition) Fiendish Resilience: Poison

Fiendish Resilience: Psychic (Condition) Fiendish Resilience: Psychic

Fiendish Resilience: Radiant (Condition) Fiendish Resilience: Radiant

Fiendish Resilience: Slashing (Condition) Fiendish Resilience: Slashing

Fiendish Resilience: Thunder (Condition) Fiendish Resilience: Thunder

Fire Shield: Chill (Condition) Fire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

Fire Shield: Warm (Condition) Fire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Frenzied Spores (Condition) Frenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Gaseous Form (Condition) Gaseous Form

Ghastly Fume (Condition) Ghastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseous Nauseates all creatures around it.

Guidance (Condition) Guidance

Guided Strike: Active (Condition) Guided Strike: Active

Half-Orcish Fury (Condition) Half-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Hastened (Condition) Hastened

Healing Radiance (Condition) Healing Radiance

  • Allies within 3m / 10ft will regain Proficiency Bonus + Paladin Level + Charisma Modifierhit points at the start of the Paladin's next turn.

Heroic (Condition) Heroic

Hide in Plain Sight (Condition) Hide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Infiltration Expertise (Condition) Infiltration Expertise

  • Appearance is entirely changed.

Inquisitor's Might (Condition) Inquisitor's Might

Invisible (Condition) Invisible

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Invulnerable (Condition) Invulnerable

  • Immune to all damage
  • Can still be afflicted with status effects

Magic Allergy: Panther Polymorph (Condition) Magic Allergy: Panther Polymorph

  • This gremishka has been polymorphed into a panther.

Manoeuvring Attack (Condition) Manoeuvring Attack

Mirror Image (Condition) Mirror Image

  • The mirror image distracts attackers, increasing the spellcaster's Armour Class Armour Class by 3. When the caster successfully evades an attack, one of the images disappears.

Mobile Flourish (Condition) Mobile Flourish

Grants:

Mobile Flourish Target (Condition) Mobile Flourish Target

  • Targeted by a bard's fluid attack. The bard can teleport next to the creature.

Myrkul's Gift (Condition) Myrkul's Gift

  • Blessed by a Mistress of Souls until its next Long Rest, the affected entity gains HP Icon.png 10 temporary hit points, and creatures that strike them with a melee attack while the temporary hit points are active take 10Damage TypesCold damage.

Mystra's Benevolence (Condition) Mystra's Benevolence

Gale has Advantage on Concentration checks.

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Note: flying (as a partial-illithid) will not remove invisibility.

Otiluke's Resilient Sphere (Condition) Otiluke's Resilient Sphere

  • Enclosed in an arcane sphere. Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement Speed halved.

Overloaded With Synaptic Power (Condition) Overloaded With Synaptic Power

  • Affected entity deals an additional 1d4Damage TypesPsychic damage with its attacks, but also receives 1d4Damage TypesPsychic damage per turn.

Pact Weapon (Condition) Pact Weapon

  • The Warlock bound to this weapon is always Proficient with it. The weapon's damage is magical.
  • The weapon uses the Warlock's Charisma modifier for Attack rolls and damage rolls.
  • Prevents the weapon from being dropped or otherwise disarmed.

Patient Defence (Condition) Patient Defence

Phase Optimizer Active (Condition) Phase Optimizer Active

  • The affected entity gains an additional action.

Polymorphed: Dire Raven (Condition) Polymorphed: Dire Raven

  • Polymorphed into a Dire Raven

Potent Mist Form (Condition) Potent Mist Form

  • Transformed into a cloud of mist, now immune to all non-magical damage and resistant to magical damage.
  • Possibly Blinded Blind foes within 4 m / 13 ft and inflict 3d6Damage TypesNecrotic at the start of their turn.
  • This condition is removed by sunlight.

Precision Attack (Condition) Precision Attack

Affected entity has a bonus to its next weapon Attack Roll equal to its Superiority Die

Prophecy: A Blunt Tool (Condition) Prophecy: A Blunt Tool

  • Deal at least 1Damage TypesBludgeoning to an enemy to regain a Portent Die.

Prophecy: A Little Help (Condition) Prophecy: A Little Help

Prophecy: A Little Prick (Condition) Prophecy: A Little Prick

  • Deal at least 1Damage TypesPiercing to an enemy to regain a Portent Die.

Prophecy: Burn After Reading (Condition) Prophecy: Burn After Reading

  • Deal at least 1Damage TypesFire to an enemy to regain a Portent Die.

Prophecy: Changes (Condition) Prophecy: Changes

Prophecy: Cutting Edge (Condition) Prophecy: Cutting Edge

  • Deal at least 1Damage TypesSlashing to an enemy to regain a Portent Die.

Prophecy: Dead Right (Condition) Prophecy: Dead Right

Prophecy: Evocative (Condition) Prophecy: Evocative

Prophecy: Feign Surprise (Condition) Prophecy: Feign Surprise

Prophecy: Forceful Insistence (Condition) Prophecy: Forceful Insistence

  • Deal at least 1Damage TypesForce to an enemy to regain a Portent Die.

Prophecy: Grave Fate (Condition) Prophecy: Grave Fate

  • Deal at least 1Damage TypesNecrotic to an enemy to regain a Portent Die.

Prophecy: Guarded (Condition) Prophecy: Guarded

Prophecy: Headache (Condition) Prophecy: Headache

  • Deal at least 1Damage TypesPsychic to an enemy to regain a Portent Die.

Prophecy: Holy Epiphany (Condition) Prophecy: Holy Epiphany

  • Deal at least 1Damage TypesRadiant to an enemy to regain a Portent Die.

Prophecy: Melting Pot (Condition) Prophecy: Melting Pot

  • Deal at least 1Damage TypesAcid to an enemy to regain a Portent Die.

Prophecy: Predictable (Condition) Prophecy: Predictable

Prophecy: Shocking Revelation (Condition) Prophecy: Shocking Revelation

  • Deal at least 1Damage TypesLightning to an enemy to regain a Portent Die.

Prophecy: Spellbinding (Condition) Prophecy: Spellbinding

Prophecy: Thunderous Applause (Condition) Prophecy: Thunderous Applause

  • Deal at least 1Damage TypesThunder to an enemy to regain a Portent Die.