Arcane Acuity (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Changed Spell Save DC and Spell Attack Rolls links. Added clarification to turns. Other minor edits)
(Undo revision 199098 by 176.141.128.109 (talk) Already listed under "Battlemage's Power" (sources section is automatically obtained))
Tag: Undo
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity has a +1 bonus to its [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] per turn remaining.
* Affected entity has a +1 bonus to its [[Spells|spell]] {{attack roll}}s and [[Saving throw#The Difficulty Class of saving throws|spell save DC]] for each remaining turn.  
* Reduce the duration by 2 each time the entity takes damage.
*'''Arcane Acuity''' has a maximum {{duration|10}}.
| stack id =MAG_GISH_ARCANE_ACUITY| stack type =additive| properties =MultiplyEffectsByDuration| notes =
}}
}}
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Notes==
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]].
==Items that Apply Arcane Acuity==
*Equipment:
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn.
*Elixirs:
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}} for 3 turns. Replaces effects from other elixirs when drunk.

Latest revision as of 07:49, 24 June 2024

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Properties

If already applied If already applied: add to duration

More properties More properties:

Sources of Arcane Acuity