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Rotting (Condition): Difference between revisions

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(Included saves and follow up conditions gained.)
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| effects =  
| effects =  
Open wound is starting to rot.
Open wound is starting to rot.
* {{Disadvantage}} on [[Ability Check]]s and {{SavingThrow}} using Charisma.
* {{Disadvantage}} on {{Ability Check}}s and {{SavingThrow}}s using Charisma.
* {{Duration|20}}
* {{Duration|20}}
* {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining [[Flesh Rot (Condition)|Flesh Rot]].
* {{SavingThrow|CON|dc=15}} to remove condition. Failure will lead to you gaining {{Cond|Flesh Rot}}.
| disease = yes
| disease = yes
| stack id = HAG_ROT
| status groups = SG_Disease
| properties = IgnoreResting
| notes =
* Can be ended early by anything that cures a [[Diseased|Disease]], such as [[Lesser Restoration]], [[Lay on Hands]], or [[Potion of Vitality]].
}}
}}
{{Inflicts|Flesh Rot|cond}}

Latest revision as of 17:40, 6 May 2024

Open wound is starting to rot.

Condition Type Icon.pngDiseased

Properties

Stack ID Stack ID: HAG_ROT

Status groups Status groups: SG_Disease

More properties More properties:

Notes

Conditions with the same stack ID

Conditions with the stack ID HAG_ROT, only one of these can be applied at the same time:

Condition Effects

Rotting (Condition) Rotting

Open wound is starting to rot.

Sources of Rotting