Arcane Acuity (Condition): Difference between revisions

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m (tested ingame, Storm Scion's Power grants 2 stacks despite saying it grants 1 stack)
(→‎Items that apply Arcane Acuity: Remove superfluous section)
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{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Affected entity has a +1 bonus to its [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] per turn remaining.
* Affected entity has a +1 bonus to its [[Spells|spell]] {{attack roll}}s and [[Saving throw#The Difficulty Class of saving throws|spell save DC]] for each remaining turn.  
* Reduce the duration by 2 each time the entity takes damage.
*'''Arcane Acuity''' has a maximum {{duration|10}}.
| stack id =MAG_GISH_ARCANE_ACUITY| stack type =additive| properties =MultiplyEffectsByDuration| notes =
}}
}}
{{ up to date | 2023-08-31}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Notes==
Arcane Acuity can stack up to 7 times on a character resulting in a max of +7 to [[Spell]] [[Attack Roll]]s and [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]].
==Items that Apply Arcane Acuity==
*Equipment:
**{{SmallIcon|Helmet of Arcane Acuity Icon.png}} [[Helmet of Arcane Acuity]]: Whenever you deal damage with a weapon attack, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns.
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Storm Scion's Power]]: Whenever you deal {{DamageType|Thunder}} damage, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 2 turns. (The item says 1 turn, but gives 2 turns - it's unclear whether the tooltip is wrong or the effect is bugged)
**{{SmallIcon|Wizard Hat Icon.png}} [[Hat of Fire Acuity]]: Whenever you deal {{DamageType|Fire}} damage, you gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=25}} for 2 turns.
**{{SmallIcon|Gloves of Battlemage's Power Icon.png}} [[Gloves of Battlemage's Power]]: Whenever your Weapon [[Attack Roll]] inflicts a condition, you gain {{SmIconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity}} for 1 turn.
*Elixirs:
**{{SmallIcon|Elixir of Battlemage's Power.png}} [[Elixir of Battlemage's Power]]: Drink to increase the effectiveness of your spells. You gain {{IconLink|Arcane Acuity Condition Icon.webp|Arcane Acuity (Condition)|Arcane Acuity|size=15}} for 3 turns. Replaces effects from other elixirs when drunk.

Latest revision as of 19:10, 24 April 2024

  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Properties

If already applied: add to duration

More properties:

Sources of Arcane Acuity