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{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
| image = TadpoleSuperPower AbsorbIntellect.png
| description = Absorb Intellect is an Action and Illithid Power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
}}
{{ActionPage
{{ActionPage
| name = Absorb Intellect
| name = Absorb Intellect
| image = TadpoleSuperPower AbsorbIntellect.png
| image = Absorb Intellect.webp
| level =
| summary = '''Absorb Intellect''' is an Action and [[Illithid powers|illithid power]]. This ability allows a character to lower an enemy's [[Intelligence]] by 1 per turn and heal themselves for 5 turns.
| school =
| classes =
| summary = '''Absorb Intellect''' is an Action and [[Illithid Power]]. This ability allows a character to lower an enemies [[Intelligence]] by 1 per turn and heal themselves for 5 turns.
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns.
| damage = amount:1d8, type:Healing
| cost = action
| damage = 1d8
| damage type = Healing
| range = ranged
| range = ranged
| range m = 9
| range m = 9
| range ft =  
| range ft = 30
| recharge = short rest
| duration = 5
| duration = 5
| aoe =
| aoe m =
| aoe ft =
| condition = Absorbed Intellect
| condition = Absorbed Intellect
| condition duration = 1
| condition duration = 5
| condition save =
| condition save = Intelligence
| used by creatures = Mind Flayer
| condition dc = caster
| notes =
| used by creatures = Illithid
| other ways to learn = * Unlock from the [[illithid powers|illithid power]] skill tree with a [[Mind Flayer Parasite Specimen]] after obtaining one of the following:
** {{SAI|Perilous Stakes}}
** {{SAI|Displacer Beast Shape}}
| notes = * On turns two through five, the healing amount becomes respectively:
**{{DamageText|2d8|Healing}}
**{{DamageText|3d8|Healing}}
**{{DamageText|4d8|Healing}}
**{{DamageText|5d8|Healing}}
* The condition ''Absorbed Intellect'' is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
* Absorb Intellect will inflict the [[Atrophied (Condition)]] once the intelligence of the affected entity reaches 2, as opposed to 0.
}}
}}


[[Category:Illithid Powers]]
[[Category:Illithid Powers]]
[[Category:Class Actions]]
[[Category:Sources of healing]]
[[Category:Actions]]

Latest revision as of 21:37, 11 October 2024

Absorb Intellect.webp

Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemy's Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost:
Action
Healing:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

Spell save DC  Intelligence saving throw

How to learn

Used by creatures: Illithid

Other ways to learn:

Notes

  • On turns two through five, the healing amount becomes respectively:
    • 2d8hit points
    • 3d8hit points
    • 4d8hit points
    • 5d8hit points
  • The condition Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
  • Absorb Intellect will inflict the Atrophied (Condition) once the intelligence of the affected entity reaches 2, as opposed to 0.