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{{ | {{Feature page | ||
| type = spell | |||
| uid = Shout_Aid | |||
| | |||
| | |||
| level = 2 | | level = 2 | ||
| school = Abjuration | | school = Abjuration | ||
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum [[Hit Points]] increased for the duration of the spell. | | summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum [[Hit Points]] increased for the duration of the spell. | ||
| description = Bolster your allies with toughness and resolve to heal and increase their [[Hit Points]] maximum. | | description = Bolster your allies with toughness and resolve to heal and increase their [[Hit Points]] maximum. | ||
| | | cost = action, level2 | ||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 9 | | aoe m = 9 | ||
| | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level increases the target's maximum health by an additional {{DamageText|5|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| condition = Aid | | condition = Aid | ||
| condition duration = Until Long Rest | | condition duration = Until Long Rest | ||
| | | classes = Cleric, Paladin | ||
| | | class learns at level 3 = Cleric, Life Domain:Domain Spell | ||
| class learns at level 5 = Paladin | |||
| notes = | |||
| | |||
| notes = | |||
* Downed allies return back to the fight and heal an additional 1 hit point. | * Downed allies return back to the fight and heal an additional 1 hit point. | ||
| | * The increase to maximum hit points from this spell is distinct from {{temp hp}}. In particular, these hit points can be replenished with normal healing while temporary hit points cannot. Aid also stacks with any source of temporary hit points while sources of temporary hit points cannot stack with each other. | ||
* Alternate versions granted by items: | |||
** {{SAI|Khalid's Gift: Aid}} from {{RarityItem|Khalid's Gift}} and equivalent to Aid at 3rd level ({{Recharge|Long Rest}}) | |||
**{{SAI|Shield of Devotion: Aid}} from {{RarityItem|Shield of Devotion}} and equivalent to Aid at 3rd level ({{Recharge|Long Rest}}) | |||
**{{SAI|Absolute's Talisman: Aid}} from {{RarityItem|Absolute's Talisman}} and equivalent to Aid at 2nd level ({{Recharge|Long Rest}}) | |||
* When granted from an item, it only affects the wearer. | |||
* This is the only healing spell available to player characters that affects [[List of creature types#Undead|Undead]] and [[List of creature types#Construct|Constructs]]. | |||
* If cast by a [[Paladin]] or [[Cleric]] (non-Life Domain), this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a [[Scroll_of_Aid|scroll]], the caster does not need to keep this spell Prepared to maintain the buff. | |||
* Multiple casts of Aid do not stack. The most recently cast instance will take precedence. | |||
* Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as {{Pass|Disciple of Life}} or {{MdRarityItem|Ring of Salving}}, unless the target is at 0 HP. | |||
* The incantations for Aid are '''Vita excolatur''' ("Life is elevated") and '''Dum vita est spes est''' ("Where there is life, there is hope"). | |||
}} | }} | ||
== External | == External links == | ||
* {{FRWiki|Aid|long}} | * {{FRWiki|Aid|long}} |
Latest revision as of 21:40, 5 February 2025
Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.
hit points for each Spell Slot Level above 2nd.
Description
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.Properties
- Cost
Action +
Level 2 Spell Slot
- Details
Range: Self
AoE: 9 m / 30 ft (Radius)
UID
Shout_Aid
At higher levels
Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5![](/w/images/thumb/a/ac/Healing_Icon.png/25px-Healing_Icon.png)
Condition: Aid
Duration: Until Long rest
- Hit point maximum increased by 5
hit points.
- Hit point maximum increases by a further 5
hit points for every Spell Slot Level above 2 used.
How to learn
Classes:
- Class level 3: Cleric, and Life Domain (Domain Spell)
- Class level 5: Paladin
Notes
- Downed allies return back to the fight and heal an additional 1 hit point.
- The increase to maximum hit points from this spell is distinct from
temporary hit points. In particular, these hit points can be replenished with normal healing while temporary hit points cannot. Aid also stacks with any source of temporary hit points while sources of temporary hit points cannot stack with each other.
- Alternate versions granted by items:
- from
Khalid's Gift and equivalent to Aid at 3rd level (
Recharge: Long rest)
- from
Shield of Devotion and equivalent to Aid at 3rd level (
Recharge: Long rest)
- from
Absolute's Talisman and equivalent to Aid at 2nd level (
Recharge: Long rest)
- from
- When granted from an item, it only affects the wearer.
- This is the only healing spell available to player characters that affects Undead and Constructs.
- If cast by a Paladin or Cleric (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
- Multiple casts of Aid do not stack. The most recently cast instance will take precedence.
- Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as or
Ring of Salving, unless the target is at 0 HP.
- The incantations for Aid are Vita excolatur ("Life is elevated") and Dum vita est spes est ("Where there is life, there is hope").
External links[edit | edit source]
Aid on the Forgotten Realms Wiki