Unstoppable (Condition): Difference between revisions

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| effects =
| effects =
* Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.
* Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.
| stack id =UNSTOPPABLE
| tick type =end turn
| notes = * For weapon attacks, most sources of additional damage do not consume additional charges of Unstoppable, even when appearing separately in the combat log.
* Some effects can consume one charge of Unstoppable ''in addition'' to the attack or spell that caused said effects. The list is non-exhaustive.
** {{RarityItem|Oil of Combustion}} (when ignited)
** {{SAI|Cull the Weak}}
* Every {{SAI|Magic Missile}} projectile counts as a separate attack and therefore takes one charge of Unstoppable for each projectile. Upcasting Magic Missile can effectively remove all charges of Unstoppable from an enemy in one turn.
}}
}}
== Notes ==
* For weapon attacks, most sources of additional damage do not consume additional charges of Unstoppable, even when appearing separately in the combat log.
* Damage caused by [[Oil of Combustion]] does consume 1 additional charge of Unstoppable, making weapon attacks slightly more effective at removing this condition. Weapon attacks can be made to also inflict Fire damage by wearing [[Flawed Helldusk Gloves]] or [[Helldusk Gloves]], or using [[Searing Smite]], automatically igniting the previously applied Oil of Combustion on a subsequent attack.

Latest revision as of 19:52, 3 February 2024

  • Reduce the next damage taken by the entity to 1 and consumes one charge of Unstoppable. Unstoppable creatures cannot be moved by any external forces — mundane or magical.

Properties

Loses duration: end of turn

Notes

  • For weapon attacks, most sources of additional damage do not consume additional charges of Unstoppable, even when appearing separately in the combat log.
  • Some effects can consume one charge of Unstoppable in addition to the attack or spell that caused said effects. The list is non-exhaustive.
  • Every Magic Missile Magic Missile projectile counts as a separate attack and therefore takes one charge of Unstoppable for each projectile. Upcasting Magic Missile can effectively remove all charges of Unstoppable from an enemy in one turn.

Sources of Unstoppable