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'''Aid''' is a [[Spell#2nd Level Spells|Level 2]] Abjuration Spell. This spell spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum hit points increased for the duration of the spell.
{{Feature page
| type = spell
| uid = Shout_Aid
| level = 2
| school = Abjuration
| summary = This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum [[Hit Points]] increased for the duration of the spell.
| description = Bolster your allies with toughness and resolve to heal and increase their [[Hit Points]] maximum.
| cost = action, level2
| range = self
| aoe = radius
| aoe m = 9
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level increases the target's maximum health by an additional {{DamageText|5|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| condition = Aid
| condition duration = Until Long Rest
| classes = Cleric, Paladin
| class learns at level 3 = Cleric, Life Domain:Domain Spell
| class learns at level 5 = Paladin
| notes =
* Downed allies return back to the fight and heal an additional 1 hit point.
* The increase to maximum hit points from this spell is distinct from {{temp hp}}. In particular, these hit points can be replenished with normal healing while temporary hit points cannot. Aid also stacks with any source of temporary hit points while sources of temporary hit points cannot stack with each other.
* Alternate versions granted by items:
** {{SAI|Khalid's Gift: Aid}} from {{RarityItem|Khalid's Gift}} and equivalent to Aid at 3rd level ({{Recharge|Long Rest}})
**{{SAI|Shield of Devotion: Aid}} from {{RarityItem|Shield of Devotion}} and equivalent to Aid at 3rd level ({{Recharge|Long Rest}})
**{{SAI|Absolute's Talisman: Aid}} from {{RarityItem|Absolute's Talisman}} and equivalent to Aid at 2nd level ({{Recharge|Long Rest}})
* When granted from an item, it only affects the wearer.
* This is the only healing spell available to player characters that affects [[List of creature types#Undead|Undead]] and [[List of creature types#Construct|Constructs]].
* If cast by a [[Paladin]] or [[Cleric]] (non-Life Domain), this spell must remain [[Spells#Prepared Spells|Prepared]]; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a [[Scroll_of_Aid|scroll]], the caster does not need to keep this spell Prepared to maintain the buff.
* Multiple casts of Aid do not stack. The most recently cast instance will take precedence.
* Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as {{Pass|Disciple of Life}} or {{MdRarityItem|Ring of Salving}}, unless the target is at 0 HP.
* The incantations for Aid are '''Vita excolatur''' ("Life is elevated") and '''Dum vita est spes est''' ("Where there is life, there is hope").
}}


[[Category:Spells]][[Category:Level 1 Spells]][[Category:Abjuration Spells]]
== External links ==
 
* {{FRWiki|Aid|long}}
[[File:Aid Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Bolster your allies with toughness and resolve to heal and increase their hit point maximum."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 2 Spell Slot'''</div>
----
| Heal = <span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]
| Range = Self
| Area of Effect = 9m / 30ft (Radius)
| School = Abjuration
| Concentration = None
| Condition = [[Condition#Aid|Aid]]
| Duration = Until [[Long Rest]]
| Class = [[Bard]], [[Cleric]], [[Paladin]], [[Ranger]]
}}]]
 
== Description ==
Bolster your allies with toughness and resolve to heal and increase their hit point maximum.
 
== Properties ==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Bard]], [[Cleric]] and level 5 [[Paladin]], [[Ranger]].''
* Heal: 5 Hit Points
** <code><span style="color:#33cccc">5</span> [[File:Healing Icon 3.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Gain: <code><span style="color:#33cccc">5</span> [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 9m / 30ft (Radius)}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Aid Condition Icon 3.png|frameless|upright=0.12]] Aid</strong>
|-
| [[File:Duration 50px.png|frameless|upright=0.1]] Duration: {{C|Until [[Long Rest]]}}
* Hit point maximum increased by {{C|X}}.
|}
 
== At Higher Levels ==
When the spell is cast at 3rd Level or higher, the target's maximum health increases by an additional <code><span style="color:#33cccc">5 hit points</span></code> for each spell slots level above 2nd.

Latest revision as of 21:40, 5 February 2025

Aid.webp
Aid is a level 2 abjuration spell. This spell allows spellcasters to heal and embolden their allies and themselves with resolve. Affected creatures have their maximum Hit Points increased for the duration of the spell.

Description

Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.

Properties

Cost
Action +  Level 2 Spell Slot
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
UID Shout_Aid

At higher levels

Upcast: Casting this spell at a higher level increases the target's maximum health by an additional 5hit points for each Spell Slot Level above 2nd.

Condition: Aid

Aid Aid

Duration: Until Long rest

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

How to learn

Classes:

Notes

  • Downed allies return back to the fight and heal an additional 1 hit point.
  • The increase to maximum hit points from this spell is distinct from HP Icon.png temporary hit points. In particular, these hit points can be replenished with normal healing while temporary hit points cannot. Aid also stacks with any source of temporary hit points while sources of temporary hit points cannot stack with each other.
  • Alternate versions granted by items:
  • When granted from an item, it only affects the wearer.
  • This is the only healing spell available to player characters that affects Undead and Constructs.
  • If cast by a Paladin or Cleric (non-Life Domain), this spell must remain Prepared; removing Aid from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Aid to, reverting their Maximum HP to its normal amount. If applied by using a scroll, the caster does not need to keep this spell Prepared to maintain the buff.
  • Multiple casts of Aid do not stack. The most recently cast instance will take precedence.
  • Despite the tool tip saying the spell heals you, the spell does not benefit from or proc any items or class features that boost or interact with healing, such as Disciple of Life Disciple of Life or Ring of Salving, unless the target is at 0 HP.
  • The incantations for Aid are Vita excolatur ("Life is elevated") and Dum vita est spes est ("Where there is life, there is hope").

External links[edit | edit source]