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Conjure Barrage: Melee Weapon: Difference between revisions

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{{SpellPage
{{Feature page
| type = spell
| name = Conjure Barrage: Melee Weapon
| name = Conjure Barrage: Melee Weapon
| image = Conjure Barrage Melee Weapon.webp
| uid = Zone_ConjureBarrage_Melee
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =
| summary = This spell allows rangers to use their melee weapon to strike everyone within a wide cone with a barrage of magical blades. This spell is a variant of {{SAI|Conjure Barrage}}.
| classes = Ranger
| description = Channel your weapon's essence into a destructive, widespread volley.
| class learns at level 9 = Ranger
| warning = {{Prereq|Requires a melee weapon equipped.}}
| class learns at level 2 =
| image = Conjure Barrage.webp
| races =
| controller icon = Conjure Barrage Icon.webp
| race learns at level 1 =
| hotbar icon = Conjure Barrage Unfaded Icon.webp
| race learns at level 2 =
| damage 1 = weapon
| summary = This spell allows spellcasters to summon a barrage of blades in front of them, potentially hitting multiple enemies. This spell is a variant of {{SAI|Conjure Barrage}}.
| damage 2 = 2d8
| description = Channel your weapon's essence into a destructive, widespread volley. Deal your melee weapon's {{DamageColor|Physical|Weapon Damage}}, plus an additional {{DieIcon|2d8|Physical}} '''2d8''' damage of the same [[Damage Types|Type]] to enemies within a cone in front of you.
| damage 2 type =Weapon
 
| cost = action, spell3
On a successful [[Dexterity]] {{SavingThrow}}, targets still take half damage.
| save = DEX
| action type = action
| on save = Targets still take half damage.
| attack roll =  
| damage = weapon
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage = 2d8
| extra damage modifier =  
| extra damage type = Physical
| extra damage save = Dexterity
| extra damage save effect = half
| extra damage per =
| concentration =
| range = self
| range = self
| range m =
| range ft =
| aoe = cone
| aoe = cone
| aoe m = 9
| aoe m = 9
| aoe ft = 30
| variant of = Conjure Barrage
| condition =
| condition duration =
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variants =
| notes =
| video =
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Conjure barrage|long}}
* {{FRWiki|Conjure barrage|long}}

Latest revision as of 21:10, 9 February 2025

Conjure Barrage.webp
Conjure Barrage: Melee Weapon is a level 3 conjuration spell. This spell allows rangers to use their melee weapon to strike everyone within a wide cone with a barrage of magical blades. This spell is a variant of Conjure Barrage Conjure Barrage.

Description

Channel your weapon's essence into a destructive, widespread volley.

Requires a melee weapon equipped.

Properties

Cost
Action +  Level 3 Spell Slot
Damage: 2~16
D8 Weapon.png
Normal weapon damage
+ 2d8Damage TypesWeapon
Details
DEX Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)
UID Zone_ConjureBarrage_Melee

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

This spell is a variation of:
Conjure Barrage Conjure Barrage

External links[edit | edit source]