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CanAreaDamageEvade (spell flag)

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CanAreaDamageEvade is a spell flag. It determines whether damage from this spell or action can be evaded with Evasion Evasion or Shield Master: Block Shield Master: Block. Despite the descriptions of both features, it does not strictly matter whether an action has a Dexterity saving throw, but whether it has this flag. Generally, this flag is set for actions that deal area of effect damage with a Dexterity saving throw to halve the damage.

There are plenty of exceptions to this rule, however. For example, the action to throw a  Smokepowder Bomb has this flag and can be evaded but the action to shoot a  Smokepowder Arrow does not and is unaffected by Evasion or Shield Master. There are also examples of actions without Dexterity saving throws with this flag such as Primal Stampede Primal Stampede (which uses unarmed attack rolls) or Frost Breath Frost Breath (which uses a Constitution saving throw). Such actions are affected by Evasion and Shield Master[note 1] despite not involving a Dexterity saving throw.

List of actions with CanAreaDamageEvade[edit | edit source]

NameTypeCost/RechargeRange/AreaRollEffect

Acid BreathAcid Breath

Action

Action
Self
5 m / 17 ft (Line)
2d6AcidAcid

Acid SplashAcid Splash

Cantrip

Action

18 m / 60 ft
2 m / 7 ft (Radius)
1d6AcidAcid ( Dexterity saving throw to negate)

Activate Call LightningActivate Call Lightning

Level 3 spell

Action

18 m / 60 ft
2 m / 7 ft (Radius)
3d10LightningLightning

Bull RushBull Rush

Action

Action + Movement Speed
Per turn
9 m / 30 ft (Line)

Burning HandsBurning Hands

Level 1 spell

Action + Level 1 Spell Slot

Self
5 m / 17 ft (Cone)
3d6FireFire

Call LightningCall Lightning

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
2 m / 7 ft (Radius)
3d10LightningLightning
Applies Call Lightning Call Lightning

Conjure BarrageConjure Barrage

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8WeaponWeapon

Conjure Barrage: Melee WeaponConjure Barrage: Melee Weapon

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8WeaponWeapon

Conjure Barrage: Ranged WeaponConjure Barrage: Ranged Weapon

Level 3 spell

Action + Level 3 Spell Slot

Self
9 m / 30 ft (Cone)
Normal weapon damage
+ 2d8WeaponWeapon

Corrosive PhlegmCorrosive Phlegm

Action

Action

14 m / 47 ft
2 m / 7 ft (Radius)
2d8 + 3AcidAcid

Dazzling BreathDazzling Breath

Action

Bonus Action
Per turn
5 m / 17 ft (Cone)

Death BurstDeath Burst

Action

Action

Self
3 m / 10 ft (Radius)
4d6ColdCold

Death BurstDeath Burst

Action

-
Self
2 m / 7 ft (Radius)
2d6FireFire

Death BurstDeath Burst

Action

-
3 m / 10 ft (Radius)
6d6NecroticNecrotic

Death BurstDeath Burst

Action

Action

Self
3 m / 10 ft (Radius)
4d6ForceForce (If manually triggered)
+ 2d6ForceForce (If triggered on death)
Applies Muddy Muddy

Digestive SapDigestive Sap

Action

Bonus Action

5 m / 17 ft (Cone)

Applies Digestive Juices Digestive Juices

Erupting CinderErupting Cinder

Action

Action

18 m / 60 ft
3 m / 10 ft (Radius)
4d6FireFire

Fiendish FlameblastFiendish Flameblast

Action

Bonus Action

2 m / 7 ft (Radius)
-
4d8ForceForce
+ 4d8FireFire
Applies Burning Burning

Fire BreathFire Breath

Action

Action
Self
5 m / 17 ft (Line)
2d6FireFire

Fire BreathFire Breath

Action

Action
Self
5 m / 17 ft (Cone)
2d6FireFire

Fire BreathFire Breath

Action

Action
Per turn
30 m / 100 ft
6 m / 20 ft (Radius)
14d6FireFire
Applies Burning Burning

Fire BreathFire Breath

Action

Action
Per turn
5 m / 17 ft (Cone)
2d6FireFire

FireballFireball

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
4 m / 13 ft (Radius)
8d6FireFire

Firewine ExplosionFirewine Explosion

Action

Action

4 m / 13 ft (Radius)
2d6FireFire

Flame StrikeFlame Strike

Level 5 spell

Action + Level 5 Spell Slot

18 m / 60 ft
3 m / 10 ft (Radius)
5d6FireFire
+ 5d6RadiantRadiant

Flames of AvernusFlames of Avernus

Level 6 spell

Action

Self
5 m / 17 ft (Cone)
6d6FireFire

Flames of the PhoenixFlames of the Phoenix

Action

Action + 4 Ki Point

18 m / 60 ft
4 m / 13 ft (Radius)
8d6FireFire

Forever IndebtedForever Indebted

Action

-
3 m / 10 ft
4 m / 13 ft (Radius)
6d8FireFire
Summons Vengeful Boar Vengeful Boar, Vengeful Imp Vengeful Imp and Vengeful Merregon Vengeful Merregon

Frost BreathFrost Breath

Action

Action
Self
5 m / 17 ft (Cone)
2d6ColdCold

Greasy DischargeGreasy Discharge

Action

Action
Per turn
5 m / 17 ft (Cone)

Applies Prone Prone

Gushing AirGushing Air

Action

Action

18 m / 60 ft
2d6 + 1ThunderThunder
+ 2d6 + 1ThunderThunder

Hellfire ExhaustHellfire Exhaust

Action

Action

Self
3 m / 10 ft (Cone)
3d8FireFire
+ 3d8FireFire (If target is burning)
Applies Roiling Hellfire Roiling Hellfire

Hellfire MissilesHellfire Missiles

Action

Action

100 m / 333 ft
6 m / 20 ft (Radius)
4d6FireFire (Per missile)

Hellfire OrbHellfire Orb

Level 6 spell

Action
Per Battle
18 m / 60 ft
4 m / 13 ft (Radius)
20d6FireFire

Hellflame CleaveHellflame Cleave

Cantrip

Action
3 m / 10 ft (Cone)
Normal weapon damage
+ 2d6FireFire
Applies Roiling Hellfire Roiling Hellfire

Ice BreathIce Breath

Action

Action
Per turn
5 m / 17 ft (Cone)
2d6ColdCold

Ice StormIce Storm

Level 4 spell

Action + Level 4 Spell Slot

18 m / 60 ft
6 m / 20 ft (Radius)
+ 4d6ColdCold

IncinerateIncinerate

Level 6 spell

Action

3 m / 10 ft (Radius)
8d8FireFire

Incineration Caster: OverheatIncineration Caster: Overheat

Action

Action

4 m / 13 ft (Radius)
8d8FireFire

Ki Resonation: BlastKi Resonation: Blast

Action

Ki Point
Per turn
18 m / 60 ft
5 m / 17 ft (Radius)
3d6ForceForce (Per explosion)

Lightning ArrowLightning Arrow

Level 3 spell

Action + Level 3 Spell Slot

18 m / 60 ft
3 m / 10 ft (Radius)
Ranged spell attack roll
4d8LightningLightning (Primary target only)
+ 2d8LightningLightning ( Dexterity saving throw to halve)

Lightning BoltLightning Bolt

Level 3 spell

Action + Level 3 Spell Slot

Self
30 m / 100 ft (Line)
8d6LightningLightning

Lightning BreathLightning Breath

Action

Action
Self
5 m / 17 ft (Line)
2d6LightningLightning

Lightning BreathLightning Breath

Action

Action
Per turn
60 m / 200 ft
6 m / 20 ft (Radius)
12d6LightningLightning
Applies Shocked Shocked

Morphic Brine ExplosionMorphic Brine Explosion

Action

-
3 m / 10 ft (Radius)
8d6AcidAcid

Mud BreathMud Breath

Action

Action
Per turn
5 m / 17 ft (Cone)

Applies Muddy Muddy

Needle BurstNeedle Burst

Action

-
4 m / 13 ft (Radius)
6d8PiercingPiercing
+ 1d4NecroticNecrotic

Pearlspore OutbreakPearlspore Outbreak

Action

-
6 m / 20 ft (Radius)
16d6PoisonPoison

Poison BreathPoison Breath

Action

Action
Self
5 m / 17 ft (Cone)
2d6PoisonPoison

Primal StampedePrimal Stampede

Action

Action + Movement Speed

9 m / 30 ft (Line)
Melee unarmed attack roll
Applies Prone Prone
View all

Footnotes[edit | edit source]

  1. Shield Master: Block has an additional condition that checks if the damage has a saving throw, so it will not work against actions with CanAreaDamageEvade but no saving throw such as Primal Stampede. It still works against non-Dexterity saving throws.