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Reflective Shell: Difference between revisions
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{{ActionPage | |||
| summary = '''Reflective Shell''' is a | | summary = '''Reflective Shell''' is a bonus action that allows the user to briefly reflect projectiles, it is granted by {{RarityItem|Viconia's Walking Fortress}} shield. | ||
| description = A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. | | description = A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. | ||
| image = Reflective Shell.webp | | image = Reflective Shell.webp | ||
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* It was originally a [[Wizard]] Bonus Action and an [[Illithid Power]] available in [[Early Access]]. | * It was originally a [[Wizard]] Bonus Action and an [[Illithid Power]] available in [[Early Access]]. | ||
}} | }} | ||
Latest revision as of 15:40, 9 March 2024
Reflective Shell is a bonus action that allows the user to briefly reflect projectiles, it is granted by Viconia's Walking Fortress shield.
Description
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin.
Properties
- Cost:
- Bonus action
- Details:
- Range: Self
- Recharge: Short rest
Condition: Reflective Shell
Duration: 2 turns
- Projectiles targeted at this creature are reflected back to their point of origin.
How to learn
Notes
- Types of projectiles reflected:
- Arrows, bolts, and thrown items
- Magic Missile
- Any targeted, ranged Spell requiring an Attack Roll
- If the original projectile required an Attack Roll, the creature who fired it must make an Attack Roll against themselves.
- As of Early Access Patch 9, the Attack Rolls for reflected projectiles seem to always be made with Disadvantage, regardless of the circumstances of the original Attack Roll.
- It was originally a Wizard Bonus Action and an Illithid Power available in Early Access.