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Open Wound (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| effects =
|effects =
Creature has recently cut itself.  
Creature has recently cut itself.  
*{{Duration|10}}.  
*{{Duration|10}}.  
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails.
*Will lead into the {{Cond|Rotting}} condition if a {{SavingThrow|CON|dc=15}} fails.
}}
*Removed by healing.
{{Inflicts|Rotting|cond}}
| stack id = HAG_SMALLCUT
 
| properties = IgnoreResting
== Notes ==
| suppress sources = yes
* Although the tooltip doesn't mention it, any healing removes this condition.
| notes =
* The in-game tooltip does not mention it, but this condition can be removed by healing the afflicted target.
}}{{Inflicts|Rotting|cond}}
== Sources of Open Wound==
* Barbed Bulrush: interacting with the plant triggers an automatic {{ability check|Sleight of Hand|10}} that gives the character {{Cond|Open Wound}} if failed. Located in the [[Sunlit Wetlands]].
* Spike Traps: if triggered the trap inflicts {{Cond|Bleeding}} and {{Cond|Open Wound}} with no [[Saving Throw]]. Located throughout the deeper waterways in the [[Sunlit Wetlands]].

Latest revision as of 09:34, 21 February 2024

Creature has recently cut itself.

Properties

Stack ID Stack ID: HAG_SMALLCUT

More properties More properties:

Notes

  • The in-game tooltip does not mention it, but this condition can be removed by healing the afflicted target.

Conditions with the same stack ID

Conditions with the stack ID HAG_SMALLCUT, only one of these can be applied at the same time:

Condition Effects

Open Wound (Condition) Open Wound

Creature has recently cut itself.

Sources of Open Wound[edit | edit source]