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Multiattack (Flesh): Difference between revisions
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| image = Multiattack_Earth_Elemental.webp | | image = Multiattack_Earth_Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = amount:4d8, type:Bludgeoning, mod: | | damage = amount:4d8, type:Bludgeoning, mod:finesse | ||
| damage2 = amount:4d8, type:Bludgeoning, mod: | | damage2 = amount:4d8, type:Bludgeoning, mod:finesse | ||
| concentration = | | concentration = | ||
| attack roll = yes | | attack roll = yes | ||
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| notes = | | notes = | ||
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Revision as of 23:50, 14 November 2023
Template:Up to date
Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked
The target must be , or the flesh golem must be Berserk.
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength or Dexterity modifier Bludgeoning
- + 4d8 (4~32) + Strength or Dexterity modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh