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Witch Bolt: Difference between revisions
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| <strong>[[File:Witch Bolt Condition Icon | | <strong>[[File:Witch Bolt Condition Icon.png|frameless|upright=0.12]] Witch Bolt</strong> | ||
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| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | | {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} |
Revision as of 14:08, 16 July 2023
Witch Bolt is a Level 1 Evocation Spell. This spell allows spellcasters to hit enemies with a blue ray of electrifying energy that deals Lightning damage to them.
A successful hit with this bolt will create an arc of lightning between the target and the caster, which can be activated to cast the spell again that automatically hit the target without expending spell slots. This arc will disappears and ends the spell early if not activated on subsequent turns.
Description
Call forth a beam of crackling energy. Deals 1d12 Lightning damage
and links you to the target through an arc of lightning.
Each turn, you can activate the arc to automatically deal 1d12 Lightning damage
.
Properties
Available to level 1 Sorcerer, Warlock and Wizard.
- Damage: 1 ~ 12 Lightning
- Range:
18m / 60ft
- Concentration:
Required
- On a hit, gain:
File:Activate Witch Bolt Icon 2.png Activate Witch Bolt
Witch Bolt |
Duration: 10 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, the initial damage increases by 1d12 Lightning
for each spell slots level above 1st.