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Searing Smite: Difference between revisions
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*Initial Damage: Weapon damage + {{DamageInfo|count=1|die=6|type=Fire}} | *Initial Damage: Weapon damage + {{DamageInfo|count=1|die=6|type=Fire}} | ||
*Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}} | *Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}} | ||
*Range: {{C|[[File:Range Icon | *Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}} | ||
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} | *Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} | ||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | *Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} |
Revision as of 15:41, 16 July 2023
Searing Smite is a Level 1 Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire
damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6 Fire
damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and Bonus Action are not consumed.
Properties
Action + Bonus Action + Level 1 Spell Slot
Available to level 2 Paladin.
- Initial Damage: Weapon damage + 1d6 (1~6) Fire
- Per Turn Damage (Constitution Save):1d6 (1~6) Fire per turn
- Range:
Weapon Range
- Saving Throw:
Constitution
- Concentration:
Required
Searing Smite |
Duration: 10 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, the initial damage increases by 1d6 Fire
damage for each spell slots level above 1st.