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Ensnaring Strike (Melee): Difference between revisions

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| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| classes = Ranger
| class learns at level 2 = Ranger
| class learns at level 3 = Oath of the Ancients:Oath Spell
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn.
| summary = This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal {{DamageColor|Piercing|Piercing}} damage to them each turn.



Revision as of 08:28, 22 November 2023

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Ensnaring Strike Melee.webp

Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.

This spell is the melee variant of Ensnaring Strike Ensnaring Strike.

Description

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

Properties

Cost
Action
Cost on hit
Bonus action
Damage
Normal weapon damage
Details
Attack roll
 Melee: 1.5 m / 5  ft
Concentration Concentration

At higher levels

Upcast: Ensnared Ensnared condition deals an extra 1d6Damage TypesPiercing damage per level.

Condition: Ensnared

Ensnared Ensnared

Duration: 10 turns

Strength saving throw

How to learn

This spell is a variation of:
Ensnaring Strike Ensnaring Strike

External Links