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Rupturing Blade: Difference between revisions

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| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Rapiers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Rapiers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon  
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1  
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
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** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]].
** [[Brem]] in the [[Zhentarim Hideout]] after completing [[Find the Missing Shipment]].
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Fire damage]]

Revision as of 10:12, 20 January 2024

Template:Up to date

Rupturing Blade image

Rupturing Blade is an uncommon, lightly enchanted (+1) variant of the Rapiers family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.

Description Icon.png

The point of the rapier is capable of splitting into heated barbs should the wielder device to prick themselves to activate them - sacrifice for reward.

Properties

Damage
Details
Rapiers Rapiers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 130 gp
UID MAG_OfRupture_Rapier
UUID 2d55309e-52ab-4270-9211-e432e4d8fc59

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Flourish Flourish ()

Feint an attack to possibly throw your opponent Off Balance Off Balance.

Searing Blood Searing Blood ()

Cut into an enemy, dealing an extra proficiency bonusDamage TypesFire and 1d6Damage TypesFire damage to them, while you yourself take 1d6Damage TypesSlashing damage. Additionally, the attack might cause the target to Bleed Bleed and Burn Burn.

Where to find