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Searing Blood
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Description
Cut into an enemy, dealing an extra Proficiency bonusFire and 1d6Fire damage to them, while you yourself take 1d6Slashing damage. Additionally, the attack might cause the target to Bleed and Burn.Properties
- Cost
- Action
- Damage: 2~12 + modifiers
- Details
- Melee Weapon Attack Roll
- CON Save (Weapon action DC + 2)
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
- Must be proficient with weapon
Technical details
UID
Target_MAG_WeaponAction_SearingBlood Spell flags
Condition: Bleeding
Bleeding
Duration: 2 turns
CON Save (Weapon action DC + 2)
- Creature takes 2SlashingDRS damage at the start of each turn and has Disadvantage on Constitution Saving Throws.
- Removed by healing.
Condition: Burning
Burning
Duration: 2 turns
CON Save (Weapon action DC + 2)
- Takes 1d4 damage per turn.
- Can be removed with the action, using a Healing Potion or gaining .
- Immune from if .
- action can be used on Burning characters or objects.
How to learn
Granted by items:
Notes
- The target makes separate saving throws to avoid Bleeding and Burning.
- This attack's damage modifiers function as damage rider sources, even in Honour mode. Consequently, riders such as Phalar Aluve: Shriek and Hex trigger separately for the weapon's base damage, the 1d6 fire damage, and the proficiency bonus fire damage. Notably, these bonuses also apply to the 1d6 slashing damage reflected back onto the attacker.
Bugs
- The tooltip makes no mention of applying Bleeding and Burning.
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