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Searing Blood

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Searing Blood is a weapon action granted by Rupturing Blade.

Description

Cut into an enemy, dealing an extra Proficiency bonusFireFire and 1d6FireFire damage to them, while you yourself take 1d6SlashingSlashing damage. Additionally, the attack might cause the target to BleedBleed and BurnBurn.

Properties

Cost
Action
Damage: 2~12 + modifiers
Normal weapon damage
+ 1d6FireFire
+ 1d6PiercingPiercing (To self)
Details
Melee Weapon Attack Roll Melee Weapon Attack Roll
CON Save (Weapon action DC + 2)CON Save (Weapon action DC + 2)
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Proficiency Icon.png Must be proficient with weapon

Technical details

UID
Target_MAG_WeaponAction_SearingBlood
https://bg3.norbyte.dev/search?q=name:Target_MAG_WeaponAction_SearingBlood

Condition: Bleeding

BleedingBleeding

Duration: 2 turns

CON Save (Weapon action DC + 2)CON Save (Weapon action DC + 2)

Condition: Burning

BurningBurning

Duration: 2 turns

CON Save (Weapon action DC + 2)CON Save (Weapon action DC + 2)

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet Wet.
  • Immune from if Wet Wet.
  • Dip Dip action can be used on Burning characters or objects.

How to learn

Granted by items:

Notes

  • The target makes separate saving throws to avoid BleedingBleeding and BurningBurning.
  • This attack's damage modifiers function as damage rider sources, even in Honour mode. Consequently, riders such as Phalar Aluve: ShriekPhalar Aluve: Shriek and HexHex trigger separately for the weapon's base damage, the 1d6 fire damage, and the proficiency bonus fire damage. Notably, these bonuses also apply to the 1d6 slashing damage reflected back onto the attacker.

Bugs

  • The tooltip makes no mention of applying Bleeding and Burning.

Visuals