Rapiers
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Rapiers are a type of martial, one-handed, melee Weapon. Following are some base attributes common to most Rapiers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Rapier. Further down below, you can find a list of all Rapiers in the game.
Properties
Actions
If you have Proficiency, equip in main hand to gain:
Piercing Strike: Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Weakening Strike: Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. Creatures without weapons can't have Weak Grip.
Flourish (Bonus Action): Feint an attack to possibly throw your opponent Off Balance.
List of Rapiers
Weapon | Enchant. | Damage | Damage Type | Extra Dmg. | E.D. Type | Weight | Price | Special |
---|---|---|---|---|---|---|---|---|
1d8 | Piercing |
0.9 kg
|
80 | |||||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
800 | ||||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
130 | ||||
1d8 | Piercing | 1d4 | Psychic |
0.9 kg
|
130 | |||
+1 | 1d8 + 1 | Piercing |
0.9 kg
|
380 |
|
|||
+2 | 1d8 + 2 | Piercing |
0.9 kg
|
190 | ||||
+2 | 1d8 + 2 | Piercing |
0.9 kg
|
960 |
|
|||
+1 | 1d8 + 1 | Piercing | 1d4 | Radiant |
0.9 kg
|
960 |
|
|
+3 | 1d8 + 3 | Piercing | 1d4 | Necrotic |
0.9 kg
|
1300 |
|