Rapiers

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Rapiers Rapiers are a type of martial, one-handed, melee Weapon. Following are some base attributes common to most Rapiers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Rapier. Further down below, you can find a list of all Rapiers in the game.

Properties

Damage:
Details:
 One-Handed
Range: 1.5 m / 5 ft
Finesse Finesse
Dippable Dippable

Actions

Proficiency Icon.png If you have Proficiency, equip in main hand to gain:

List of Rapiers

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Rapier Icon.png
Rapier

1d8 Piercing

0.9 kg
1.8 lb

80

Rapier PlusOne Icon.png
Rapier +1

+1 1d8 + 1 Piercing

0.9 kg
1.8 lb

800

Rapier PlusOne Icon.png
Rupturing Blade

+1 1d8 + 1 Piercing

0.9 kg
1.8 lb

130

Rapier PlusOne Icon.png
Sword of Screams

1d8 Piercing 1d4 Psychic

0.9 kg
1.8 lb

130

Rapier PlusOne Icon.png
Harmonic Dueller

+1 1d8 + 1 Piercing

0.9 kg
1.8 lb

380

Rapier PlusTwo Icon.png
Rapier +2

+2 1d8 + 2 Piercing

0.9 kg
1.8 lb

190

Infernal Rapier Icon.png
Infernal Rapier

+2 1d8 + 2 Piercing

0.9 kg
1.8 lb

960
  • High Spellcasting: You gain a +1 bonus to Spell Save DC.
  • Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
  • Spell Conjuration PlanarAlly.png Planar Ally: Cambion: Cast Planar Ally: Cambion once per Long Rest.

Rapier PlusOne Icon.png
Pelorsun Blade

+1 1d8 + 1 Piercing 1d4 Radiant

0.9 kg
1.9 lb

960

Duellist's Prerogative Icon.png
Duellist's Prerogative

+3 1d8 + 3 Piercing 1d4 Necrotic

0.9 kg
1.8 lb

1300