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Absorb Intellect: Difference between revisions
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| description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | | description = Gobble up a foe's intellect, lowering their [[Intelligence]] by 1 per turn and healing your wounds for 5 turns. | ||
| cost = action | | cost = action | ||
| damage = | | damage = 1d8 | ||
| damage type = Healing | |||
| range = ranged | | range = ranged | ||
| range m = 9 | | range m = 9 | ||
Line 15: | Line 16: | ||
| condition duration = 5 | | condition duration = 5 | ||
| condition save = Intelligence | | condition save = Intelligence | ||
| condition dc = caster | |||
| used by creatures = Illithid | | used by creatures = Illithid | ||
| other ways to learn = | | other ways to learn = |
Revision as of 17:21, 22 December 2023
Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemies Intelligence by 1 per turn and heal themselves for 5 turns.
Description
Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.
Properties
- Cost:
- Action
- Healing:
- 1d8 (1~8) hit points
- Details:
- Range: 18 m / 60 ft
- Recharge: Short rest
- Duration: 5 turns
Condition: Absorbed Intellect
How to learn
Used by creatures: Illithid
Other ways to learn:
- Unlock from the illithid power skill tree with a Mind Flayer Parasite Specimen after obtaining one of the following:
Notes
- On turns two through five, the healing amount becomes respectively:
- 2d8hit points
- 3d8hit points
- 4d8hit points
- 5d8hit points
- The condition Absorbed Intellect is lost and regained each round after a failed saving throw.