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Slam (Water Elemental): Difference between revisions
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HiddenDragon (talk | contribs) (Added hatnote) |
HiddenDragon (talk | contribs) (Updated damage/save fields) |
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Line 5: | Line 5: | ||
| image =Slam Water Elemental.webp | | image =Slam Water Elemental.webp | ||
| cost = action | | cost = action | ||
| damage = | | damage = unarmed | ||
| | | damage type = Bludgeoning | ||
| extra damage = 2d6 | |||
| extra damage type = Cold | |||
| attack roll = yes | | attack roll = yes | ||
| range = melee | | range = melee | ||
Line 19: | Line 21: | ||
| area duration = Permanent | | area duration = Permanent | ||
| area condition = | | area condition = | ||
| condition = | | condition = Chilled | ||
| condition duration = | | condition duration = 2 | ||
| condition save = | | condition save = | ||
| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = | | notes = | ||
}} | }} |
Revision as of 21:19, 26 December 2023
For other versions of this ability, see Slam (disambiguation).
Slam is an Action unique to the Water Elemental.
Description
Slam into a foe and create a puddle of water around the impact site.
Properties
- Cost:
- Action
- Damage:
- Unarmed damage Bludgeoning
- + 2d6 (2~12) Cold
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- AoE: 1 m / 3 ft (Radius)
- Creates Area: Water
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
Area: Water
Water
Duration: Permanent
AoE: 1 m / 3 ft (Radius)
Douses unprotected flames. Can be electrified or frozen.
- Type: Surface
How to learn
Used by creatures: Water Elemental