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Tasha's Hideous Laughter: Difference between revisions
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* Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | * Can't move or act, and has {{Disadvantage}} on Strength and Dexterity [[Saving Throws]]. | ||
* Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | * Attacks against a Prone creature have {{Advantage}} if they're made within <code>3m / 10ft</code> of the creature. | ||
** ''Note: While not stated in the spell description or condition description, attacks made within <code>3m / 10ft</code> actually automatically hit and are automatically [[Critical Hit]]s (as of Early Access Patch 9).'' | ** ''Note: While not stated in the spell description or condition description, attacks made within <code>3m / 10ft</code> actually automatically hit and are automatically [[Critical Hit]]s (as of Early Access Patch 9). This is because Tasha's Hideous Laughter also applies the Unconscious status, in addition to Prone. This may be a bug.'' | ||
* At the end of its turn or when it takes damage, the creature can try to shake off the effect. | * At the end of its turn or when it takes damage, the creature can try to shake off the effect. | ||
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Revision as of 00:15, 19 March 2023
Tasha's Hideous Laughter is a Level 1 Enchantment Spell. This spell allows spellcasters to send a targeted creature into a fit of laughter and fall Prone.
Description
Inflict a creature with fits of laughter, leaving it Prone without the ability to get up.
At the end of its turn or when it takes damage, the creature can try to shake off the effect.
Properties
Available to level 1 Bard and Wizard.
- Prerequisite:
The creature must have an Intelligence of 5 or more.
- Range:
18m / 60ft
- Saving Throw:
Wisdom
- Concentration:
Required
File:Hideous Laughter Condition Icon 3.png Hideous Laughter |
Duration: 2 turns
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