Ad placeholder
Defensive Flourish (Melee): Difference between revisions
Jump to navigation
Jump to search
Jswiderski (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{Redirect | |||
| redirect = Defensive Flourish | |||
| use1 = the ranged version, see | |||
| article1 = Defensive Flourish (Ranged) | |||
}} | |||
{{ActionPage | {{ActionPage | ||
| summary = '''Defensive Flourish (Melee)''' is a {{Class|College of Swords}} Action. This flourish manoeuvre allows the Bard to use a {{SAI|Bardic Inspiration}} to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits. | | summary = '''Defensive Flourish (Melee)''' is a {{Class|College of Swords}} Action. This flourish manoeuvre allows the Bard to use a {{SAI|Bardic Inspiration}} to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits. |
Revision as of 23:04, 7 May 2024
"Defensive Flourish" redirects here. For the ranged version, see, see Defensive Flourish (Ranged).
Defensive Flourish (Melee) is a Action. This flourish manoeuvre allows the Bard to use a to deal extra damage to enemies with Melee Weapons and increase their own Armour Class if it hits.
Description
Attack defensively, increasing your Armour Class by 4 if you hit.
Properties
- Cost:
- Action
- Cost on hit:
- Bardic Inspiration Charge
- Damage:
- Normal weapon damage
- + 1d6 (1~6) Weapon
- Details:
- Attack roll
- Range: Normal weapon range
You must be wielding a melee weapon
At Higher Levels
- At level 5 with
1d8
the damage bonus increases to - At level 10 with
1d10
the damage bonus increases to
Variants
Condition: Defensive Flourish
Duration: 1 turn
- Armour Class increased by 4
How to learn
Classes:
- Class level 3: College of Swords