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Absolute's Bane: Difference between revisions

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| condition save = CHA
| condition save = CHA
| condition dc = 11
| condition dc = 11
| granted by items = Gloves of Power
| notes = * If the wearer does not have the [[Brand of the Absolute]], '''Absolute's Bane''' will not activate. Even if it is noted in the passive effect UI.
| notes = * If the wearer does not have the [[Brand of the Absolute]], '''Absolute's Bane''' will not activate. Even if it is noted in the passive effect UI.
* The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2.
* The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2.

Revision as of 05:51, 23 March 2024

Absolute's Bane is a passive feature that penalizes the user's targets with Bane for 2 turns when you hit them with a weapon attack (melee or ranged).

Description

On a hit with a weapon attack, possibly inflict a D4 Slashing.png -1d4 penalty to the target's Attack rolls and Saving throws.

Condition: Bane

Bane Bane

Duration: 2 turns

DC 11  Charisma saving throw

How to learn

Granted by the equipment:

Notes

  • If the wearer does not have the Brand of the Absolute, Absolute's Bane will not activate. Even if it is noted in the passive effect UI.
  • The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2.
  • The Bane effect does not activate when Disguised, even if it is noted in the passive effect UI.
  • The Bane effect's saving throw does not appear in the combat log, nor do reactions like Portent Dice trigger, even though the passive effect UI indicates there is a saving throw, and the effect sometimes does not trigger (presumably because the enemy succeeded at their saving throw).