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Absolute's Bane

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Absolute's Bane is a passive feature that penalizes the user's targets with Bane for 2 turns when you hit them with a weapon attack (melee or ranged).

Description

On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target's Attack rollAttack rolls and Saving throwSaving throws.

Condition: Bane

BaneBane

Duration: 2 turns

DC 11 Charisma saving throwCharisma saving throw

How to learn

Granted by the equipment:

Used by creatures:

Notes

  • If the wearer does not have the Brand of the Absolute, Absolute's Bane will not activate. Even if it is noted in the passive effect UI.
  • The Bane effect also gets applied by ranged weapons. Confirmed working on Patch 2.

Bugs

  • The Bane effect does not activate when the wearer is disguiseddisguised, even if it is noted in the passive effect UI.
  • The Bane effect's saving throw does not appear in the combat log, nor do reactions like PortentPortent Dice trigger, even though the passive effect UI indicates there is a saving throw, and the effect sometimes does not trigger (presumably because the enemy succeeded at their saving throw).