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Lightning Arrow: Difference between revisions

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* There are two rolls involved with this spell: A spell {{Attack roll}} to determine if the {{DamageText|4d8|Lightning}} damage applies to the main target and a {{Saving throw|Dexterity}} to determine if the {{DamageText|2d8|Lightning}} burst damage is halved.
* There are two rolls involved with this spell: A spell {{Attack roll}} to determine if the {{DamageText|4d8|Lightning}} damage applies to the main target and a {{Saving throw|Dexterity}} to determine if the {{DamageText|2d8|Lightning}} burst damage is halved.

Revision as of 19:05, 8 May 2024

Lightning Arrow.webp

Lightning Arrow is a level 3 transmutation spell. This spell allows spellcasters to fire an arrow of electricity that bursts on impact, dealing additional Lightning damage to creatures in the vicinity.

Description

After the arrow hits, smaller bolts snake out from the target towards nearby creatures.

Properties

Cost
Action + Level 3 Spell Slot
Damage
D8 Lightning.png 4d8 (4~32) Damage TypesLightning
+
D8 Lightning.png 2d8 (2~16) Damage TypesLightning (Dexterity save to halve)
Details
Attack roll
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Classes:

Granted by the following items:

Notes

  • There are two rolls involved with this spell: A spell Attack roll to determine if the 4d8Damage TypesLightning damage applies to the main target and a Dexterity saving throw to determine if the 2d8Damage TypesLightning burst damage is halved.
  • The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
  • The attack roll is not shown in the combat log. If you fail this roll, you will get no indication of why the primary 4d8Damage TypesLightning damage was not applied.

External Links