Ad placeholder
Multiattack (Flesh): Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template.) |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 3: | Line 3: | ||
| description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}}. | | description = Aim multiple attacks at a target. If you have gone {{Cond|Berserk}}, the target is also knocked {{Cond|Prone}}. | ||
| warning = {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | | warning = {{Prereq|The target must be {{Cond|Paralysed}}, or the flesh golem must be Berserk.}} | ||
| image = | | image = Multiattack Earth Elemental.webp | ||
| controller icon = Multiattack Earth Elemental Icon.webp | |||
| icon = Multiattack Earth Elemental Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 4d8 | | damage = 4d8 |
Revision as of 21:36, 24 April 2024
Multiattack is a Flesh Action that allows him to hit an enemy very hard, twice.
Description
Aim multiple attacks at a target. If you have gone , the target is also knocked .The target must be , or the flesh golem must be Berserk.
Properties
- Cost:
- Action
- Damage:
- 4d8 (4~32) + Strength modifier Bludgeoning
- + 4d8 (4~32) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Flesh
Notes
- On Explorer difficulty, the damage die is 2d6Bludgeoning instead.