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Melf's First Staff: Difference between revisions
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(Cast as a level 2 spell (
Recharge: Long rest.)
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| controller icon = Magic Staff B Unfaded.png | | controller icon = Magic Staff B Unfaded.png | ||
| icon = Magic Staff B Unfaded Icon.png | | icon = Magic Staff B Unfaded Icon.png | ||
| description = The {{uncommon|Melf's First Staff}} is a variant of the [[Quarterstaves]] that improve [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll]]s, and allows the wearer to cast | | description = The {{uncommon|Melf's First Staff}} is a variant of the [[Quarterstaves]] that improve [[Saving_Throw#The_Difficulty_Class_of_Saving_Throws|Spell Save DC]] and [[Spell]] [[Attack Roll]]s, and allows the wearer to cast [[Melf's Acid Arrow]]. | ||
| quote = This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye. | | quote = This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye. | ||
| category = simple | | category = simple |
Revision as of 07:18, 3 April 2024
The Melf's First Staff is a variant of the Quarterstaves that improve Spell Save DC and Spell Attack Rolls, and allows the wearer to cast Melf's Acid Arrow.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
This light, flexible staff is of elven make, marked with mithral sigils that channel magic in the blink of an eye.
Properties
- One-handed damage
1d6 + 1 (2~7) + Strength modifier
Bludgeoning
- Two-handed damage
1d8 (1~8) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: + 1
Versatile
Dippable
Melee: 1.5 m / 5 ft
Weight: 1.8 kg / 3.6 lb
Price: 100 gp
UID
MAG_BasicEnchanted_QuarterstaffUUID
1e8e2d4d-904d-4367-ad28-30012915f458
Special
The holder of this item gains:
![](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png)
![](/w/images/thumb/e/ef/Spell_Slot_Icon.png/25px-Spell_Slot_Icon.png)
![](/w/images/thumb/f/fd/Recharge_Icons.png/25px-Recharge_Icons.png)
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
Where to find
- Sold by Blurg in the Myconid Colony.