User:Bigbucky: Difference between revisions

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== Advantage on attack rolls ==
== Advantage on attack rolls ==
=== Conditions ===
=== Conditions ===
*{{cond|Off Balance}} - Attack rolls against target have advantage
*{{cond|Off Balance}} - Advantage on attack rolls against the target
*{{race|Drow}} - Advantage on saves against being {{cond|Charmed}}
*{{cond|Invisible}} - Advantage on attack rolls
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}}
*{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}}

Revision as of 00:54, 25 March 2024


Sources of advantage and disadvantage

Advantage on attack rolls

Conditions

Class features

  • Lucky Lucky - Gain 3 Luck Points that recharge after a long rest, which you can use to gain advantage on the next saving throw, one point per throw
  • Frenzy Frenzy - Advantage on Strength saves
  • Rage Rage - Advantage on Strength saves