User:Bigbucky: Difference between revisions
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== Advantage on attack rolls == | == Advantage on attack rolls == | ||
=== Conditions === | === Conditions === | ||
*{{cond|Off Balance}} - | *{{cond|Off Balance}} - Advantage on attack rolls against the target | ||
*{{ | *{{cond|Invisible}} - Advantage on attack rolls | ||
*{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}} | *{{race|Half-Elf}} - Advantage on saves against being {{cond|Charmed}} | ||
*{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}} | *{{race|Halfling}} - Advantage on saves against being {{cond|Frightened}} |
Revision as of 00:54, 25 March 2024
Sources of advantage and disadvantage
Advantage on attack rolls
Conditions
- - Advantage on attack rolls against the target
- - Advantage on attack rolls
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against being
- - Advantage on saves against illusions and against being and
- - Advantage on Intelligence, Wisdom, and Charisma saves
Class features
- long rest, which you can use to gain advantage on the next saving throw, one point per throw - Gain 3 Luck Points that recharge after a
- - Advantage on Strength saves
- - Advantage on Strength saves