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Command: Difference between revisions

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m (Fiend linked to creature type instead of subclass)
 
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| school = Enchantment
| school = Enchantment
| classes = Cleric, Paladin
| classes = Cleric, Paladin
| class learns at level 1 = Cleric, Fiend
| class learns at level 1 = Cleric, The Fiend
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
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| variants = Command: Approach, Command: Drop, Command: Flee, Command: Grovel, Command: Halt
| variants = Command: Approach, Command: Drop, Command: Flee, Command: Grovel, Command: Halt
| notes =  
| notes =  
| video =
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Command|long}}
* {{FRWiki|Command|long}}

Latest revision as of 11:56, 30 July 2024

Command Halt.webp

Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon. The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 1st.

Variants

How to learn

Classes:

Feats:

Granted by the following items:

External Links[edit | edit source]