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Hold Person: Difference between revisions
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{{SpellPage | |||
| name = Hold Person | |||
| image = Hold Person Icon.png | |||
| level = 2 | |||
| school = Enchantment | |||
| classes = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | |||
| learns at level 3 = Bard, Cleric, Druid, Sorcerer, Warlock, Wizard | |||
| summary = This spell allows spellcasters to [[Paralysed (Condition)|Paralyse]] a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a [[Wisdom]] [[Saving Throw]] to end this condition. | |||
| description = [[Paralysed (Condition)|Paralyse]] a humanoid creature, making it unable to move and act. | |||
At the end of each turn, the creature can try to free itself. | |||
| action type = action | |||
| concentration = yes | |||
| range = ranged | |||
| range m = 18 | |||
| range ft = 60 | |||
| condition = Paralysed | |||
| | | condition duration = 10 | ||
| | | condition save = Wisdom | ||
| | | higher levels = | ||
| | }} | ||
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Revision as of 04:25, 31 July 2023
Hold Person is a level 2 enchantment spell. This spell allows spellcasters to Paralyse a targeted creature. A Paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom Saving Throw to end this condition.
Description
Paralyse a humanoid creature, making it unable to move and act.
At the end of each turn, the creature can try to free itself.
Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Paralysed
Duration: 10 turns
- Cannot move or take Actions, Bonus actions, or Reactions.
- Automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the creature automatically succeed.
- Any Attack roll made against this creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
(Information not yet added.)