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Produce Flame: Difference between revisions

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| range = self
| range = self
| condition = Produce Flame
| condition = Produce Flame
| condition icon = Produce Flame Condition Icon.webp
| condition description = A flickering flame sheds light in a {{radius|m=9|ft=30}} radius around the creature.
| condition duration = 100
| condition duration = 100
| condition effects =
Grants the actions:
* {{Icon|Produce Flame Hurl Icon.png}} '''Produce Flame: Hurl:''' Throw the conjured flame up to a range of {{distance|m=9|ft=30}}. It deals {{DamageText|1d8|Fire}} damage before sizzling out.
* {{Icon|Produce Flame Dismiss Icon.png}} '''Produce Flame: Dismiss:''' Douse the conjured flame in your hand.
| higher levels =
| higher levels =
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:

Revision as of 01:44, 29 July 2023

Produce Flame Icon.png

Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.

Description

A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Damage TypesFire damage when thrown.

Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.

Properties

Details
 Range: Self

At higher levels

When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:

D8 Fire.png 2d8 (2~16) Damage TypesFire

Condition: Produce Flame

Produce Flame Produce Flame

Duration: 100 turns

  • A flickering flame sheds light in a 9 m / 30 ft radius around the creature.

How to learn

(Information not yet added.)