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Produce Flame: Difference between revisions
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| range = self | | range = self | ||
| condition = Produce Flame | | condition = Produce Flame | ||
| condition duration = 100 | | condition duration = 100 | ||
| higher levels = | | higher levels = | ||
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of: | When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of: |
Revision as of 01:44, 29 July 2023
Produce Flame is a cantrip (Conjuration). It creates a blue flame in the caster's palm that emanates light and can be thrown at enemies.
Description
A flickering flame appears in your hand. It sheds bright light in a 9 m / 30 ft radius and deals 1d8Fire damage when thrown.
Throwing the flame immediately after you conjure it does not cost an action. Extinguishing or throwing it on subsequent turns costs an action.
Properties
- Details
- Range: Self
At higher levels
When a caster reaches Level 5, the damage inflicted by the flame increases by another 1d8, to a total of:
2d8 (2~16) Fire
Condition: Produce Flame
Duration: 100 turns
- A flickering flame sheds light in a 9 m / 30 ft radius around the creature.
How to learn
(Information not yet added.)