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Ensnaring Strike (Melee): Difference between revisions
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{{SpellPage | |||
| name = Ensnaring Strike (Melee) | |||
| image = Ensnaring Strike Melee Icon.png | |||
| level = 1 | |||
| school = Conjuration | |||
| classes = Ranger, Oath of the Ancients | |||
| learns at level 2 = Ranger | |||
| learns at level 3 = Oath of the Ancients | |||
| summary = This spell allows spellcasters to use melee weapon attacks to [[Ensnared (Condition)|Ensnare]] enemies with thorny vines and deal {{DamageType|Piercing}} damage to them each turn. | |||
Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]]. | Learning this spell also confers the ranged version of the same spell: [[Ensnaring Strike (Ranged)]]. | ||
| description = Your attack summons thorny vines, possibly [[Ensnared (Condition)|Ensnaring]] your target, in addition to the standard {{C|Weapon Damage}} of the attack. | |||
Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use its [[Help]] action to try and tear away the vines. | |||
| action type = action, bonus | |||
| concentration = yes | |||
| range = melee | |||
| condition = Ensnared | |||
| condition duration = 10 | |||
| condition save = Strength | |||
| higher levels = When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by {{DamageText|1d6|Piercing}} for each spell slots level above 1st. | |||
| notes = | |||
}} | |||
| | |||
| | |||
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by |
Revision as of 09:37, 31 July 2023
Ensnaring Strike (Melee) is a level 1 conjuration spell. This spell allows spellcasters to use melee weapon attacks to Ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Learning this spell also confers the ranged version of the same spell: Ensnaring Strike (Ranged).
Description
Your attack summons thorny vines, possibly Ensnaring your target, in addition to the standard Weapon Damage
of the attack.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use its Help action to try and tear away the vines.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6Piercing for each spell slots level above 1st.Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws have Disadvantage.
How to learn
(Information not yet added.)