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Ensnaring Strike (Ranged)
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For the melee version of this spell, see Ensnaring Strike (Melee).

Description
Your attack summons thorny vines that possibly Ensnare your target.Properties
- Cost
- Action
- Cost on hit
- Bonus Action + Level 1 Spell Slot
- Damage: 1~6
Normal weapon damage+ 1d6Piercing (Per turn)- Details
- Ranged Weapon Attack Roll
- STR Save (Spell save DC)
- Range: 18 m (60 ft)
- Concentration
At higher levels
Upcasting: Ensnared condition deals an extra 1d6Piercing damage per level.
Technical details
UID
Projectile_EnsnaringStrikeCondition: Ensnared (Ensnaring Strike)
Ensnared
Duration: 10 turns
- Cannot move and takes 1d6Piercing damage per turn.
- Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
- Remove when Helped.
How to learn
This spell is a variation of:
Notes
- This spell pairs well with the Ranger's Favoured Enemy passive Bounty Hunter.
Bugs
- When upcast to level 4, Ensnaring Strike erroneously costs an Action + Level 4 Spell Slot on use and a Bonus Action + Level 1 Spell Slot on hit. The tooltip also states it applies the level 1 version of Ensnared, but it correctly applies the level 4 version.
External links[edit section | visual editor]
- on the Forgotten Realms Wiki






















