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Searing Smite: Difference between revisions
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A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]]. | A target with '''Searing Smite''' takes {{DamageText|1d6|Fire}} damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]]. | ||
If the spellcaster '''misses''' the initial [[Attack Roll|Attack]], the spell slot and | If the spellcaster '''misses''' the initial [[Attack Roll|Attack]], the spell slot and {{IconLink|Bonus Action Icon.png|Bonus Action|size=24px}} are '''not consumed'''. | ||
| learns at level 2 = Paladin | | learns at level 2 = Paladin | ||
| action type = action | | action type = action |
Revision as of 20:24, 31 July 2023
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals an extra 1d6Fire damage and marks the target with Searing Smite.
A target with Searing Smite takes 1d6Fire damage every turn, until it succeeds on a Constitution Saving Throw.
If the spellcaster misses the initial Attack, the spell slot and are not consumed.
Properties
- Damage
- 1d6 (1~6) Fire
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: searing smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
(Information not yet added.)
Notes
- The Spell costs Action + Bonus action + Level 1 Spell Slot. (To-Do Wiki Template)
- The initial damage is Weapon Damage + 1d6Fire. (To-Do Wiki Template)
- Zariel Tiefling Race unlocks Searing Smite at Character Level 3.
- Also granted by Skybreaker.