| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby.
| summary = It creates a wall of ice that deals strong {{DamageColor|Cold}} damage to anyone nearby.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| description = Raise a wall of solid ice that deals {{DamageText|10d6|Cold}} damage to anyone standing in its way.
| extra description = When the ice is broken, it leaves behind a cloud of frigid air that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| extra description = When the ice is broken, it leaves behind a [[Ice Cloud|cloud of frigid air]] that deals {{DamageText|10d6|Cold}} per turn to creatures within.
| cost = action, spell6
| cost = action, spell6
| damage = 10d6
| damage = 10d6
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| area range ft = 30
| area range ft = 30
| area duration = 10
| area duration = 10
| bugs = * Spell save DC for this spell is not functioning properly. The initial spell save DC for damage is fixed at 15, the DC for becoming Prone due to the spell and ice is fixed at 12, and the spell save DC for the ice cloud does not include any bonus DC from the caster's equipment or elixirs.
| notes = * Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.
| video = Wall of Ice Visuals.mp4
| video = Wall of Ice Visuals.mp4
}}
}}
Revision as of 23:15, 10 December 2024
Wall of Ice is a level 6 evocation spell. It creates a wall of ice that deals strong Cold damage to anyone nearby.
Description
Raise a wall of solid ice that deals 10d6Cold damage to anyone standing in its way.
When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Cold per turn to creatures within.
Spell save DC for initial damage is fixed at 15 (Dexterity) while the spell save DC for Ice Cloud damage is fixed at 16 (Constitution). Spell save DC is not modified by bonus DC from caster's equipment or elixir.