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The Sacred Star: Difference between revisions

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(Created page with "{{WeaponPage <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = | description = <!-- Optional description. Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those. Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the we...")
 
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| price = 770
| price = 770
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Heart Stopper, Concussive Smash, Dawnburst Strike
| weapon actions = Heartstopper, Concussive Smash, Dawnburst Strike
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Radiant Strike:''' On a hit, inflict 1 turn of Radianting Orb upon the target.
* '''Radiant Strike:''' On a hit, inflict 1 turn of Radianting Orb upon the target.

Revision as of 16:25, 11 August 2023

The Sacred Star is a very rare, moderately enchanted (+2) special variant of the Morningstar family of weapons. It is a martial melee melee weapon wielded in one hand.

Description Icon.png

The power of this item lies in belief, though not in any god. This item believes that it's very good at hitting things, so it is. Belief is quite powerful when it comes to violence.

Properties

Damage
Extra damage
D4 Radiant.png 1d4 (1~4) Damage TypesRadiant
Details
Morningstar Morningstar
Rarity: Very Rare
Enchantment: + 2
 One-Handed
 Weight: 0.8 kg / 1.6 lb
Price: 770 gp

Special

The holder of this item gains:

  • Radiant Strike: On a hit, inflict 1 turn of Radianting Orb upon the target.
  • Sanctified Weapon: Undead creatures struck by this weapon are possibly Turned.
  • Tenacity: (Main Hand Only) When you miss an attack, you deal 1 Bludgeoning damage anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.