Ad placeholder

Feed the Mind Flayer: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Created page with "'''Feed the Mind Flayer''' is a quest in Chapter Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington. {{SpoilerWarning}} ==Objectives== * Kill a humanoid and pick up the body. ** A ravenous mind flayer asked us to bring it a humanoid to feast on. * Bring the body to the mind flayer. ** We killed a humanoid for the mind flayer - hopefully this will sate its hunger. * We defeated the mind flayer. * We convinced th...")
 
No edit summary
Line 1: Line 1:
[[File:Newborn Mind Flayer Sleeping.jpg|thumb|A newly born Mind Flayer.]]
'''Feed the Mind Flayer''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]].
'''Feed the Mind Flayer''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]].


Line 11: Line 13:
* We left without helping the mind flayer.
* We left without helping the mind flayer.
* The now-sated mind flayer granted us a boon of psionic power.
* The now-sated mind flayer granted us a boon of psionic power.
== Walkthrough ==
Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door will allow the party to investigate. A hatch will lead to the windmill basement, with an unconscious [[Mind Flayer]] within.
Interacting with the Mind Flayer will provide the following choices:
* It doesn't feel very fortunate.
* Wake the newborn mind flayer.
* Attack the creature before it wakes up.
* [STEALTH] Sneak away.
Choosing to attack the creature will immediately start combat with a level 8 mind flayer. Killing it will provide a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], [[Bloodstone]], and Absolute Orders: Newborn. Consuming the brain will grant one illithid potential.
If the player chooses to wake the newborn, they can hear its demands.
* What do you need?
* Was it you I heard screaming when I entered the windmill?
* Attack!
* Leave
It needs a fresh brain to feed on. This can be responded to in a multitude of ways:
* I'll see what I can do.
* I can fetch you a corpse, freshly killed. Brain intact.
* I never work for free.
* [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there.
* I'm not going to bring you food.
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]]
If the party agrees to help the Mind Flayer, they will need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:
* [[Dead Refugee]] near the Ironforge Gnome hideout
* [[Brilgor]]
* [[Father Lorgan]]
* [[Ffion]]
The party will need to pick up the corpse and bring it back to the Mind Flayer. After which, he will unlock one illithid potential.
If the Mind Flayer is persuaded to get its own meal, it will simply leave the windmill to go hunt.


[[Category:Quests]]
[[Category:Quests]]

Revision as of 09:05, 19 August 2023

A newly born Mind Flayer.

Feed the Mind Flayer is a quest in Chapter Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington.

Objectives

  • Kill a humanoid and pick up the body.
    • A ravenous mind flayer asked us to bring it a humanoid to feast on.
  • Bring the body to the mind flayer.
    • We killed a humanoid for the mind flayer - hopefully this will sate its hunger.
  • We defeated the mind flayer.
  • We convinced the starving mind flayer to hunt for its food.
  • We left without helping the mind flayer.
  • The now-sated mind flayer granted us a boon of psionic power.

Walkthrough

Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door will allow the party to investigate. A hatch will lead to the windmill basement, with an unconscious Mind Flayer within.

Interacting with the Mind Flayer will provide the following choices:

  • It doesn't feel very fortunate.
  • Wake the newborn mind flayer.
  • Attack the creature before it wakes up.
  • [STEALTH] Sneak away.

Choosing to attack the creature will immediately start combat with a level 8 mind flayer. Killing it will provide a Mind Flayer Brain, which can be consumed, as well as a Windmill Key, Ring of Truthfulness, Bloodstone, and Absolute Orders: Newborn. Consuming the brain will grant one illithid potential.

If the player chooses to wake the newborn, they can hear its demands.

  • What do you need?
  • Was it you I heard screaming when I entered the windmill?
  • Attack!
  • Leave

It needs a fresh brain to feed on. This can be responded to in a multitude of ways:

  • I'll see what I can do.
  • I can fetch you a corpse, freshly killed. Brain intact.
  • I never work for free.
  • [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there.
  • I'm not going to bring you food.
Dead Refugee which can be fed to the Mind Flayer.

If the party agrees to help the Mind Flayer, they will need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include:

The party will need to pick up the corpse and bring it back to the Mind Flayer. After which, he will unlock one illithid potential.

If the Mind Flayer is persuaded to get its own meal, it will simply leave the windmill to go hunt.