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Rivington

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Wyrm's Crossing
Rivington
Reithwin Town
Rivington is a region in Act Three of Baldur's Gate 3.
All these people, fleeing for their lives... only to be corralled like cattle.
Halsin, looking at the refugees camp in Rivington

Overview[edit | edit source]

Rivington is the southern-most suburb of Baldur's Gate, located on the southern shore of the River Chionthar, to the south of Wyrm's Crossing. Until recent events caused by the rising of the Cult of the Absolute it apparently was no more than a quiet village with several houses of wealthy citizens, and a large temple. Wide fields and hills around served as a place of temporary stay to various nomadic groups and peddlers.

The war's approach to Baldur's Gate however, has forced hundreds of people to depart from old haunts and run for their lives. Thus, Rivington has turned into a huge camp for refugees. Yet conflicts between local inhabitants and newcomers are inevitable, and trouble is brewing. The refugees have been barred from entering the Wyrm's Crossing, let alone the city itself. Meanwhile, covert actions of the Absolute's followers are dedicated to aggravating tensions as much possible.[1]

Rivington is the first region where the party arrive upon starting Act Three of the game. Seen with the same rights as most newcomers to the area, they must somehow get their way into the Wyrm's Crossing and further, into the Lower City. Their need is compounded by the news of Enver GortashEnver Gortash preparing to seize the power in the city, having taken advantage of the weakened Council of FourCouncil of Four and installing his signature invention, the mechanical Steel WatchSteel Watch, as primary means of city defence. His position as one of the primary leaders of the Cult of the Absolute, let alone the Chosen Three remains unknown to most citizens of Baldur's Gate, but not to the party members. Numerous posters declaring Gortash's ordaining as an Archduke of Baldur's Gate hang all over Rivington.[2]

Locations[edit | edit source]

Abandoned Windmill[edit | edit source]

The abandonned windmill, up on a hill
Main article: Abandoned Windmill

The Abandoned Windmill can be found up the hill at X: 44 Y: -32, north from the Requisitioned Barn and west of the Gur Camp. A blood trail leads to its entrance. When the party first approach the windmill, they hear noises of distress coming from the cellar.

While seeking the source of these wails, the party can start the quest Feed the Mind FlayerFeed the Mind Flayer and decide the fate of former Flaming Fist AlyanFlaming Fist Alyan, either helping them or ending their existence.

Arfur's Mansion[edit | edit source]

Overhead view of the mansion
Main article: Arfur's Mansion

Arfur's Mansion is the home of Arfur GregorioArfur Gregorio, a well-to-do merchant, who returned to Rivington to find his demesne occupied by a family of refugee squatters. The house can be found at X: 11 Y: -95, across the main road immediately after entering Rivington for the first time.

Upon approaching the front entrance, the party see Arfur and a group of Rivington Rats - a gang of bandits led by Zenovia DawgZenovia Dawg - arguing with Ben GolewitsBen Golewits. Dialogue with them starts automatically, and the party must resolve the conflict to the avail of one or another side.

Regardless of the result, the mansion can be explored afterwards. A hatch in the mansion workshop leads to its basement, where the Investigate the Suspicious ToysInvestigate the Suspicious Toys quest can be started or progressed.

Circus of the Last Days[edit | edit source]

Overhead view of the circus

The Circus of the Last Days occupies the northwest corner of Rivington adjacent to the Open Hand Temple. The main entrance into this area is at X: 22 Y: -75. The circus is extraplanar, currently visiting Rivington and offering its patrons many forms of entertainment, including stage stand-ups, music, and various curios to purchase. The player character can also test their relationship with a romantic partner.

At the circus, the party can meet its ringmaster, the necromancer LucretiousLucretious, and attend a performance by the starring actor, DribblesDribbles the clown, who is eventually revealed as an impostor. Thus, the outcome of the show may lead the party to start a searchsearch for the real clown, but also can offer them an opportunity to fit together more pieces on the Cult of the Absolute puzzle.

Gur Camp[edit | edit source]

The Gur, lighting a funeral pyre at their camp
Main article: Gur Camp

The Gur Camp is the temporary home to a group of Gur monster hunters, led by UlmaUlma. It is located on the top of the hill at X: 102 Y: -12, north from the Requisitioned Barn and east of the Abandoned Windmill.

The state of affairs in the Gur Camp depends heavily on the player character's decisions concerning AstarionAstarion and / or GandrelGandrel in Act One. If Ulma is alive, she is conducting a commemorating ritual over a funeral pyre upon the party approaching. Conversation with her starts automatically, and it is possible to initiate Investigate Cazador's PalaceInvestigate Cazador's Palace and advance Astarion's personal quests, The Pale ElfThe Pale Elf or Call of the BloodCall of the Blood, within the dialogue.

Open Hand Temple[edit | edit source]

A scenic view of the temple
Main article: Open Hand Temple

The Open Hand Temple is a large shrine located adjacent to the Circus of the Last Days, south of the South Span Checkpoint and across the road from the Sword Coast Couriers. Its main entrance is at X: -44 Y: -6. The temple is dedicated to the worship of IlmaterIlmater, and until recent events was a centre of healing, feeding and almsgiving for numerous waves of refugees fleeing the approaching armies of the Absolute. Yet worship there, and aiding the bereaved, is currently suspended due to the recent murder of the head priest.

The temple provides access to two underground locations: Open Hand Temple Cellar and Under Temple Cave Area. Its roof can be explored as well. By exploring these areas it is possible to progress and complete Help the Spirit of the AmuletHelp the Spirit of the Amulet and Find the Missing LettersFind the Missing Letters quests.

Inside, near the entrance, the party can encounter ClementsClements and BillBill discussing the tenets of their faith and the vicar's death.

Requisitioned Barn[edit | edit source]

Aerial view of the barn
Main article: Requisitioned Barn

The Requisitioned Barn is located at X: 83 Y: -108. It is currently in use as a storehouse for donations collected to be distributed among the refugees. The barn is guarded by a squad of the Flaming Fist under command of Manip NestorManip Nestor. The party can share some of their gold or food as a donation, or try to stock up their supplies from the barn. Also, the Investigate the Suspicious ToysInvestigate the Suspicious Toys can be initiated or progressed once the party have found the way inside.

Rivington General[edit | edit source]

The two buildings of the Rivington General
Main article: Rivington General

The Rivington General is a weapons and armour store located across the Circus of the Last Days with the main entrance at X: 8 Y: -32, to the north of Arfur's Mansion. The large open-air forge on a stone-paved dais, which accommodates the building to the gradually raising level of the ground, connects the shop and the house of the proprietor and master smith, Gyldro AngleironGyldro Angleiron, who can be found near the forge. A cheerful dragonborn ExxvikyapExxvikyap oversees the sale of goods in the downstairs shop.

Angleiron's Cellar[edit | edit source]

Wulbren's "office" inside the cellar
Main article: Angleiron's Cellar

The cellar of the Rivington General can be accessed through a cave entrance north of the store at X: 30 Y: 29, or through the hatch in Gyldro's house (which is initially blocked by a lever down below).

The cellar has become a base of operations to the Ironhand gnomes led by Wulbren BongleWulbren Bongle, who were exiled from the city. Gyldro Angleiron shelters them deliberately.[3]

Sword Coast Couriers[edit | edit source]

The exterior of the Sword Coast Couriers
Main article: Sword Coast Couriers

Sword Coast Couriers is a post office with main entrance at X: 13 Y: 10, located across the Open Hand Temple, and south of the South Span Checkpoint. It is the only establishment in Rivington providing the services of delivering messages by courier or by carrier pigeon. Unfortunately, processing the deliveries has proved to be rather difficult as of late, due to attacks of the armies of the Absolute, various monsters, and a certain Tressym.

Inside the party may speak to the proprietor Danzo ArkwrightDanzo Arkwright, who can initiate the quest Find the Missing LettersFind the Missing Letters. The quest may be progressed at once, in the pigeon coop on the first floor or investigating the building roof. Outside the courier office is a small fenced area with delivery dog kennels, where Scratch'sScratch's original owner, Angry Mar'hyahAngry Mar'hyah, can be found.

South Span Checkpoint[edit | edit source]

The checkpoint, guarded by the Flaming Fist
Main article: South Span Checkpoint

The checkpoint is accessed by following the main road, dividing Rivington in two uneven parts, and serves as the main access point to the Wyrm's Crossing.

The checkpoint features a large wooden ramparts and a smaller post of the Flaming Fist in front of it, if coming from Rivington. The guards on Rivington side are commanded by Gauntlet EdwynnaGauntlet Edwynna who works with instructions to turn back all refugees, preventing them from entering Baldur's Gate. Those who prove their right to enter the city (e.g., passing a bribe of 200 Gold) are further to be scanned by the Steel WatcherSteel Watcher accompanying the guarding patrol.

Allowing the scan results in the party being identified and confronted. The outcome depends on the party's decisions in Act One and Act Two of the game, but most outcomes are either to engage in a fight with the guards, to consent to be arrested,[4] or to be unexpectedly assisted by previously encountered and helped characters.

The inner part of the checkpoint ramparts can be explored only after gaining access into the Wyrm's Crossing.

Western Beach[edit | edit source]

A sandy beach on the western edge of Rivington
Main article: Western Beach

The beach is an unnamed location accessed by travelling west down the paths from both sides of the South Span Checkpoint, and then following along the shore of the River Chionthar. The bay behind a rocky ridge in the far end of the beach is being used for smuggling operations by the Stone LordStone Lord and his men.

In the tunnel preceding the bay evidence of a fierce fight can be seen, with all victims disfigured or decapitated, which prevents the possibility of interrogating them via Speak with DeadSpeak with Dead. A ship previously seen at Moonrise Towers is moored here.

When the party first approach the bay, they witness an argument between the Stone Lord's thugs and the members of The Guild, who have tracked them down to the place. Regardless of the party's actions, a fight starts, and they can pick a side, confront both gangs, or simply watch from a safe distance.

Other encounters and points of interest[edit | edit source]

Bumping into Yenna[edit | edit source]

YennaYenna and her cat GrubGrub await the party at the foot of the hill when they first arrive in the area. She approaches the party, and dialogue with her starts automatically. She explains her mother has gone missing ten days ago and never came back. The party can choose to give Yenna some money or food, suggest they find a guard to help her, tell her her mother is likely dead, or leave.

Regardless of the option chosen, Yenna shows up at the Campsite with Grub at the first Long Rest taken in the region, and asks if they can stay there. The party can accept or refuse her. If they agree, Yenna may play a significant role in their further interactions with Orin the RedOrin the Red.

Eastern Gate[edit | edit source]

The eastern gate leading into Rivington from the road to Moonrise Towers is locked and barred. The ramparts are guarded by Fist OsmundFist Osmund and Fist LionelFist Lionel. Both are under orders to prevent anyone from walking past the gate. From the ramparts, the gruesome results of a recent battle between the Flaming Fist and the army of the Absolute can be seen.

Fist Osmund is eager to chat with the party. If spoken to, she blurts out details about the attack: prior to the party's arrival in Rivington, a band of cultists nearly destroyed the gate into Rivington, which was narrowly prevented by the Steel Watch.

Emerald Grove tieflings[edit | edit source]

Some of the tieflings who survived the events of Act One and Act Two can be met on the fringe of refugees' camp at X:  Y: . These can be DanisDanis and BexBex, as well as CerysCerys and ZorruZorru (who does not appear at all in Act Two, even if alive).

Also, several tiefling kids previously met in the game can be seen behind the Requisitioned Barn. Among them, MattisMattis is peddling his new wares.

As the game plot evolves, the party can also find hints on several tiefling characters who already managed to find their way inside the Baldur's Gate proper. Some of them were initially intended to stay behind the city walls.[5]

Orin's disguises[edit | edit source]

Several characters within Rivington can be impersonated by Orin the RedOrin the Red to speak to the party directly:

Orin does this two times, revealing herself as a shapeshifter. She takes place of the first two characters of the list with whom the player character chooses to speak. Thus, they define which ones become Orin's guises; the corpses of the impersonated victims can later be found in the Bhaal Temple in Lower City. Meeting Orin in this manner at least once progresses the Get Orin's NetherstoneGet Orin's Netherstone quest.

Rivington Well[edit | edit source]

The well can be accessed from the well in the middle of Rivington. When approaching the well top, a passive Perception checkPerception check highlights it for the party members.

Upon entering the area the party notices several murdered refugees. There is a winch on the western wall. Shooting it opens a wall, revealing yet another way to the western beach at X: 58 Y: 51.

Any one of bodies lying in the cavern can be used to feed the newborn mind flayer in the Abandoned Windmill.

The area also contains a buried chest at X: 40 Y: -878, accessible by series of jumps.

Strange Ox[edit | edit source]

In a detached barn at X: 36 Y: -149 the Strange OxStrange Ox can be found, if the party did not kill it in previous Acts of the game.

If the party did not speak to it at all in the Last Light Inn in Act Two, the interactions with the ox are the same as could have been there. If they spoke to the ox and did not confront it in the process, the creature recognizes them and is docile at first, though it may be angered while interacting. Specific interactions with the Ox available to the Dark UrgeDark Urge characters can be evoked here as well, if they were not used prior, including all envisioned oathbreaking actions.

The Ox asks the party to help it seep into Baldur's Gate. If they agree, it turns into an apple, and the Help the Devilish OxHelp the Devilish Ox quest is started. It is resolved once the party enter the Lower City with the apple inside their inventory. If entering the Lower City before speaking to the Ox, the creature disappears and the quest cannot be started. Promising to help the Ox, but then entering the city without the apple in the inventory is considered an oathbreaking action for the Paladins of the CrownPaladins of the Crown.

Sharran lookout and the troublemakers[edit | edit source]

Just across the Requisitioned Barn stands a trader by the name of Ferg DrogherFerg Drogher. With certain dialogue choices, he confesses that some recent purchases are items deemed precious by the refugees who sold them, in exchange providing them with real coin to meet their immediate needs, and that he is not above wrestling (valuable) items from those who refuse to part with cherished memorabilia.[6]

Interactions with Ferg depend on whether ShadowheartShadowheart is currently in the party - and if she is, on whether she remains loyal to SharShar. If Shadowheart is not present and certain conditions are met, he can be convinced through several ability checks to show his special stock. If she is present and remains loyal, no convincing is needed. Regardless of her loyalties, interacting with him progresses Shadowheart's personal quest (both companion and origin).

Near Ferg Drogher's stall, a group of outraged civilians is berating Fist LochanFist Lochan, demanding the Fist drive the refugees from Baldur's Gate. The instigator, an elf named Saer GrotpollSaer Grotpoll, pretends to be a Baldurian, but can be humbled if the party catch him in having a Rivingtonian accent.

Wounded Half-Orc[edit | edit source]

At X: 86 Y: -79 the party can meet GronchGronch, a half-orc with his torso wrapped in bandage, and two halfling brothers discussing the easiest way to get him inside Baldur's Gate. The party can examine him to find out he is merely malingering the wound.

If caught red-handed, Gronch explains he considers the halflings as newfound friends, as they care about him, and he is afraid they may part with him if his deceit is revealed.

Waypoints[edit | edit source]

This location contains the following Waypoint:

  • caption = Rivington Rivington at X: -9 Y: -117

Related Locations[edit | edit source]

Notable characters[edit | edit source]

See individual location pages or the list of characters page to look through the full list of characters.

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Sold by Ferg DrogherFerg Drogher:

External links[edit | edit source]

  1. There are several one-time actions which apparently are intended to set Rivingtonians against one another, and also them as a whole against refugees: Absolute Orders: Newborn is found near a newborn mind flayer ready to hunt for a meal in the area; during the attack of false DribblesDribbles (who openly confesses his connection to the Absolute to the player character), his aidees KerenKeren and RylandRyland tend to kill commoners as well as the party members; finally, BrilgorBrilgor, accused of murdering Father Lorgan, tells via Speak with DeadSpeak with Dead that they both were killed by dwarf in reddwarf in red. The latter, pursuing his own ambitions, is used by Orin's part of the cult blindly, but still to the same end. Other plots, f.e. the one with distributing explosive toys, can be tracked back to the cult only in the Lower City.
  2. Interacting with any of these posters progresses the Get Gortash's NetherstoneGet Gortash's Netherstone quest and prompts comments from active party members, particularly KarlachKarlach.
  3. If the deep gnomes were not saved in Act One or later in Act Two, both entrances to the cellar are blocked, and the location is inaccessible.
  4. Choosing this option may result in a bug with possessing the Necromancy of Thay, which has been reported several times. As the book is binded to the character who has read it and cannot be removed from the inventory, it may disappear when the character in question is arrested, and all their belongings are placed in prison evidence/equipment chests. This effectively deprives the character from completing the Unlock the Ancient TomeUnlock the Ancient Tome quest.
  5. For example, the dialogue files assume that Mattis' sister SilfySilfy was planned to be the hawker selling newspapers near the Open Hand Temple. Eventually, she was placed inside the Lower City, and more saucy and open-minded Lilly BeanbottomLilly Beanbottom took her place.
  6. On the Western Beach the corpse of a refugeerefugee can be found, available to speak with dead. He claims to have been murdered by a trader who wanted to purchase his valuable ring. Certain conversation choices with Ferg can reveal he is indeed the killer merchant of whom the corpse speaks.