{{ up to date | 2023-08-15 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Feather Fall
| name = Feather Fall
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| races =
| races =
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| summary = It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
| description = Slow the rate of descent of allied creatures. Grants [[Damage_Types#Immunity|Immunity]] to falling damage.
| description = You and nearby allies gain [[Damage_Types#Immunity|Immunity]] to Falling damage.
| action type = bonus
| action type = bonus
| range = self
| range = self
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| condition = Feather Fall
| condition = Feather Fall
| condition duration = 10
| condition duration = 10
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically.
| notes = * {{Class|Draconic Bloodline}} of Silver (Cold) Ancestry learns this spell automatically.
* Also granted by {{SmallIcon|Mystra's Grace Icon.png}} [[Mystra's Grace]].
* Also granted by {{SmallIcon|Mystra's Grace Icon.png}} [[Mystra's Grace]].
Feather Fall is a level 1 transmutation spell. It allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
You and nearby allies gain Immunity to Falling damage.