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Rage: Elk Heart: Difference between revisions
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* Damage: <code>Weapon Damage (Melee) + 2</code> | * Damage: <code>Weapon Damage (Melee) + 2</code> | ||
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | * [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code> | ||
* [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code> | |||
{| role="presentation" class="wikitable mw-collapsible" | {| role="presentation" class="wikitable mw-collapsible" | ||
| <strong>[[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.12]] Rage: Elk Heart Condition | | <strong>[[File:Rage Elk Heart Condition Icon.png|frameless|upright=0.12]] Rage: Elk Heart Condition</strong> | ||
|- | |- | ||
| [[File:Rage Elk Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects. | | [[File:Rage Elk Heart Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and when throwing objects. |
Revision as of 16:13, 10 March 2022
Rage: Elk Heart is a Wildheart Bonus Action. This ability allows them to use their elk-like anger to increase their movement speed.
Description
Go into a Rage that grants you extraordinary swiftness.
You can use Primal Stampede, and your Movement Speed increases by 4.5m / 15ft
.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
Bonus Action + File:Rage Charge Icon.png Rage Charge
Only available in combat
Rage: Elk Heart Condition |
"Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
Movement Speed increased by Also has Resistance to physical damage, and Advantage on Strength Checks and Saving Throws. Cannot cast or concentrate on spells. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn." |