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Melf's Acid Arrow: Difference between revisions

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| school = Evocation
| school = Evocation
| ritual =
| ritual =
| classes = Wizard, Eldritch Knight  
| classes = Wizard, Eldritch Knight, Arcane Trickster
| class learns at level 3 = Wizard
| class learns at level 3 = Wizard
| class learns at level 7 = Eldritch Knight  
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = When the spell is cast at 3rd Level or higher, the spell's damage increases by an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.  
| variants =
| variants =
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically.

Revision as of 08:31, 25 August 2023

Melf's Acid Arrow Icon.png

Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.

Description

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

Properties

Damage
D4 Acid.png 4d4 (4~16) Damage TypesAcid
+
D4 Acid.png 2d4 (2~8) Damage TypesAcid
Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Casting this spell at a higher level deals an extra 2d4Damage TypesAcid damage (1d4Damage TypesAcid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.

How to learn

Classes:

Notes

  • Circle of the Land Circle of the Lands who choose the Swamp Land at level 5 learn this spell automatically.

Visuals

External Links