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Melf's Acid Arrow: Difference between revisions
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| school = Evocation | | school = Evocation | ||
| ritual = | | ritual = | ||
| classes = Wizard, Eldritch Knight | | classes = Wizard, Eldritch Knight, Arcane Trickster | ||
| class learns at level 3 = Wizard | | class learns at level 3 = Wizard | ||
| class learns at level 7 = Eldritch Knight | | class learns at level 7 = Eldritch Knight | ||
| class learns at level 8 = Arcane Trickster | |||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
Line 57: | Line 58: | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| variants = | | variants = | ||
| notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically. | | notes = * {{Class|Circle of the Land}}s who choose the Swamp Land at level 5 learn this spell automatically. |
Revision as of 08:31, 25 August 2023
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Properties
At higher levels
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.How to learn
Notes
- s who choose the Swamp Land at level 5 learn this spell automatically.